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<blockquote data-quote="seasong" data-source="post: 444168" data-attributes="member: 5137"><p>This is my first try at <em>nemmerlesque</em> critique, so let me know how I do.</p><p></p><p><em>mmadsen</em>'s entry of bones, ghouls, kuo-toa, earth elementals, holy ground and magic keys:</p><p></p><p>As far as ingredients go, the bones, ghouls and kuo-toa are all used well, and the bones are particularly well-crafted into the scenario! The magic key is reasonably placed, but does not really grab me. The earth elemental, on the other hand, felt rather tacked on, and the holy ground, although arguably <em>there</em> in some fashion, isn't really visible.</p><p></p><p>Still, the <em>meat</em> of the scenario is well cut.</p><p></p><p>Aside from the use of specific ingredients, this scenario holds up well. Using an entire slaughtered village as a hook is grisly, but will likely work for all but the most hardened characters. There's not a lot of branching possibilities, as the kuo-toa are definitely Evil and Must Be Destroyed, so this can likely be plopped into any campaign as a one or two-parter, or linked into a larger war against the deep sea.</p><p></p><p>With that said, that's really <em>all</em> this scenario is - stumble across an Evil That Must Be Destroyed, track it down, destroy it. There's some potential for political fun with the Port City, but that's practically ignored in the write-up, and there does not seem to be any <em>plausible cause</em> for the kuo-toa doing all of this. Why are they doing these hideous things? Why do they want the mainland? And why was the last time in 'ancient times'?</p><p></p><p>In all, this is a fairly simplistic scenario, but one that looks like it would play well, be fun, and ties in most of the ingredients nicely. Good work!</p></blockquote><p></p>
[QUOTE="seasong, post: 444168, member: 5137"] This is my first try at [i]nemmerlesque[/i] critique, so let me know how I do. [i]mmadsen[/i]'s entry of bones, ghouls, kuo-toa, earth elementals, holy ground and magic keys: As far as ingredients go, the bones, ghouls and kuo-toa are all used well, and the bones are particularly well-crafted into the scenario! The magic key is reasonably placed, but does not really grab me. The earth elemental, on the other hand, felt rather tacked on, and the holy ground, although arguably [i]there[/i] in some fashion, isn't really visible. Still, the [i]meat[/i] of the scenario is well cut. Aside from the use of specific ingredients, this scenario holds up well. Using an entire slaughtered village as a hook is grisly, but will likely work for all but the most hardened characters. There's not a lot of branching possibilities, as the kuo-toa are definitely Evil and Must Be Destroyed, so this can likely be plopped into any campaign as a one or two-parter, or linked into a larger war against the deep sea. With that said, that's really [i]all[/i] this scenario is - stumble across an Evil That Must Be Destroyed, track it down, destroy it. There's some potential for political fun with the Port City, but that's practically ignored in the write-up, and there does not seem to be any [i]plausible cause[/i] for the kuo-toa doing all of this. Why are they doing these hideous things? Why do they want the mainland? And why was the last time in 'ancient times'? In all, this is a fairly simplistic scenario, but one that looks like it would play well, be fun, and ties in most of the ingredients nicely. Good work! [/QUOTE]
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