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<blockquote data-quote="mmadsen" data-source="post: 214998" data-attributes="member: 1645"><p><strong>Ingredients: </strong></p><p>Amnesia </p><p>Island Fortress</p><p>Evil Monks</p><p>Eggs </p><p>Hangman Tree</p><p>Cursed Spear, Back-biter</p><p></p><p><strong>Act I</strong></p><p><em>Dead with his Father's Spear in his Back</em></p><p>The Duke's son is dead with his father's prized spear in his back. The spear is a recent gift and an exemplary weapon -- but it is also a cursed "back biter", a dark creation that waited until the right moment to double back on its thrower and stab him from behind.</p><p></p><p>The PCs can be suspects in the "murder", helpful advisors investigating the crime, or friends of the Duke. Whatever the case, it should soon become clear that the spear is cursed, and that it was a gift from the Baron of [Wherever].</p><p></p><p><strong>Act II</strong></p><p>If confronted, the Baron has no recollection of ever giving the Duke the cursed spear. In fact, he dismisses his whole visit to the Duke as a night where he had too much mead. He only vaguely recollects it. <em>The Baron does not realize he was drugged with the memory-wiping Lotus leaf by his advisor and bodyguard, a Monk, secretly of the Brotherhood of the Black Isle</em>.</p><p></p><p>The Monk believes he also successfully drugged the Wizard who made the spear, but if the party can track him down, he'll admit to creating a cursed spear for the Baron's advisor.</p><p></p><p>The party can learn of the Monk's association with the Brotherhood by searching his quarters, defeating him in combat and finding tattoos, etc. From there, they'll want to take the fight to the Brotherhood -- at the behest of both the Baron and the Duke.</p><p></p><p><strong>Act III</strong></p><p><em>The Brotherhood of the Black Isle</em></p><p></p><p>Above the waves juts a craggy mound of black rock. Above the black rock juts a black fortress, the spartan monastery of the Brotherhood of the Black Isle.</p><p></p><p>The high-walled monastery overlooks a clearing, making it difficult to approach unseen -- except from the direction of the billowing willow tree growing near the monastery's walls. From the tree hangs a dead man, stripped to his loin cloth, rocking in the breeze. A discerning eye (Spot DC 25) may notice that the noose isn't a rope tied to the tree; it's a branch of the Hangman Tree (treat as evil Treant with Improved Grab and Contrict).</p><p></p><p>The smooth, tall walls of the monastery are difficult to climb (DC 25). The tree looks easy to climb (DC 10), and it's tall enough and close enough to the walls to get within jumping distance of the battlements. Too bad it'll kill anyone trying to climb it.</p><p></p><p>The guards will pretend not to see anyone sneaking up to the tree until it attacks. Then they'll harrass the invaders with javelins.</p><p></p><p>Once the guards sound the alarm, expect a rock 'em, sock 'em kung fu extravaganza! <em>(Why does the Brotherhood want to turn the Duke against the Baron? Wouldn't you like to know!)</em></p></blockquote><p></p>
[QUOTE="mmadsen, post: 214998, member: 1645"] [b]Ingredients: [/b] Amnesia Island Fortress Evil Monks Eggs Hangman Tree Cursed Spear, Back-biter [b]Act I[/b] [i]Dead with his Father's Spear in his Back[/i] The Duke's son is dead with his father's prized spear in his back. The spear is a recent gift and an exemplary weapon -- but it is also a cursed "back biter", a dark creation that waited until the right moment to double back on its thrower and stab him from behind. The PCs can be suspects in the "murder", helpful advisors investigating the crime, or friends of the Duke. Whatever the case, it should soon become clear that the spear is cursed, and that it was a gift from the Baron of [Wherever]. [b]Act II[/b] If confronted, the Baron has no recollection of ever giving the Duke the cursed spear. In fact, he dismisses his whole visit to the Duke as a night where he had too much mead. He only vaguely recollects it. [i]The Baron does not realize he was drugged with the memory-wiping Lotus leaf by his advisor and bodyguard, a Monk, secretly of the Brotherhood of the Black Isle[/i]. The Monk believes he also successfully drugged the Wizard who made the spear, but if the party can track him down, he'll admit to creating a cursed spear for the Baron's advisor. The party can learn of the Monk's association with the Brotherhood by searching his quarters, defeating him in combat and finding tattoos, etc. From there, they'll want to take the fight to the Brotherhood -- at the behest of both the Baron and the Duke. [b]Act III[/b] [i]The Brotherhood of the Black Isle[/i] Above the waves juts a craggy mound of black rock. Above the black rock juts a black fortress, the spartan monastery of the Brotherhood of the Black Isle. The high-walled monastery overlooks a clearing, making it difficult to approach unseen -- except from the direction of the billowing willow tree growing near the monastery's walls. From the tree hangs a dead man, stripped to his loin cloth, rocking in the breeze. A discerning eye (Spot DC 25) may notice that the noose isn't a rope tied to the tree; it's a branch of the Hangman Tree (treat as evil Treant with Improved Grab and Contrict). The smooth, tall walls of the monastery are difficult to climb (DC 25). The tree looks easy to climb (DC 10), and it's tall enough and close enough to the walls to get within jumping distance of the battlements. Too bad it'll kill anyone trying to climb it. The guards will pretend not to see anyone sneaking up to the tree until it attacks. Then they'll harrass the invaders with javelins. Once the guards sound the alarm, expect a rock 'em, sock 'em kung fu extravaganza! [i](Why does the Brotherhood want to turn the Duke against the Baron? Wouldn't you like to know!)[/i] [/QUOTE]
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