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[IRON DM] Winter '04 Tournament (IRON DM ANNOUNCED!)
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<blockquote data-quote="Enkhidu" data-source="post: 1390293" data-attributes="member: 351"><p>Aaaaaand, while I wait for round two to wrap up, I suppose I should do some commentary...</p><p></p><p>Ever have one of those times when you were working on something you weren't truly satisfied with but didn't have enough time to go back and work it from scratch? This entry was one of those times. I guess I came up with my adventure framework too quickly, and only after figuring out some of the major points went back to shoe-horn in some of the ingredients. Or maybe it was that I ended up doing the opposite of what I usually do (lower level, site based adventure) and made a foray into wide scale, big scope, high level adventure writing. Either way, I came away at the end of it with the feeling that I had written a brief synopsis of a mega-adventure rather than what I wanted, which was something short and sweet.</p><p></p><p>Anyway - how did I do?</p><p></p><p></p><p></p><p>I hemmed and hawed about this for a while - mainly because I wanted to include a literal 'edge of the world' in the adventure. For a while I thought about doing it a "the Gods Must Be Crazy" style, and having it be something that just looked like the edge of the world, but eventually went with what I did. But I wasn't happy about it! And, it turns out, neither was the judge.</p><p></p><p></p><p></p><p>Oh, sure, <em>now</em> you tell me!</p><p></p><p>/me wonders why he didn't think of that first.</p><p></p><p>And it looks like my little tribute to spelljammer was appreciated for what it was. Of that I'm glad.</p><p></p><p></p><p></p><p>I thought about trying to explain how the firenewts came to be island savages, but two things stopped me. 1) explaining how a Netheril level magical civilization came crashing down is something that took Ed Greenwood a handful of novels, several supplements, and a boxed set full of text (which would put me <em>significantly</em> over the 2500 word limit I had already surpassed), and 2) I had no friggin idea in the first place. OK. it was more 2 than 1, but you get the idea.</p><p></p><p>I blame Nemm for throwing together race of desert creatures and an elven ship in the same ingredient list. I guess I should expect "mutually exculsive" ingredients in a final round by now...</p><p></p><p>Sheesh! You didn't expect me to just fess up and say I dropped the ball there, do you?</p><p></p><p></p><p></p><p>That's because I didn't do a good enough job at getting the idea across that the tarrasque was bound to the island and couldn't leave once it set foot there. One of those situations where a concept in my head never made it to the keyboard. </p><p></p><p></p><p>Anyway, once again, good luck to both zenld and carpedavid (though I hope you'll understand if I root just a bit more for CD!)</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 1390293, member: 351"] Aaaaaand, while I wait for round two to wrap up, I suppose I should do some commentary... Ever have one of those times when you were working on something you weren't truly satisfied with but didn't have enough time to go back and work it from scratch? This entry was one of those times. I guess I came up with my adventure framework too quickly, and only after figuring out some of the major points went back to shoe-horn in some of the ingredients. Or maybe it was that I ended up doing the opposite of what I usually do (lower level, site based adventure) and made a foray into wide scale, big scope, high level adventure writing. Either way, I came away at the end of it with the feeling that I had written a brief synopsis of a mega-adventure rather than what I wanted, which was something short and sweet. Anyway - how did I do? I hemmed and hawed about this for a while - mainly because I wanted to include a literal 'edge of the world' in the adventure. For a while I thought about doing it a "the Gods Must Be Crazy" style, and having it be something that just looked like the edge of the world, but eventually went with what I did. But I wasn't happy about it! And, it turns out, neither was the judge. Oh, sure, [I]now[/i] you tell me! /me wonders why he didn't think of that first. And it looks like my little tribute to spelljammer was appreciated for what it was. Of that I'm glad. I thought about trying to explain how the firenewts came to be island savages, but two things stopped me. 1) explaining how a Netheril level magical civilization came crashing down is something that took Ed Greenwood a handful of novels, several supplements, and a boxed set full of text (which would put me [I]significantly[/I] over the 2500 word limit I had already surpassed), and 2) I had no friggin idea in the first place. OK. it was more 2 than 1, but you get the idea. I blame Nemm for throwing together race of desert creatures and an elven ship in the same ingredient list. I guess I should expect "mutually exculsive" ingredients in a final round by now... Sheesh! You didn't expect me to just fess up and say I dropped the ball there, do you? That's because I didn't do a good enough job at getting the idea across that the tarrasque was bound to the island and couldn't leave once it set foot there. One of those situations where a concept in my head never made it to the keyboard. Anyway, once again, good luck to both zenld and carpedavid (though I hope you'll understand if I root just a bit more for CD!) [/QUOTE]
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