Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Iron Gazetteer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="terraleon" data-source="post: 5073525" data-attributes="member: 54304"><p>Disclaimer: I contributed a bit of material (Some monsters and one background option) for this book by virtue of working on _Halls of the Mountain King_. I was not otherwise directly involved in its production and I purchased my copy of the book.</p><p></p><p>The cover for the Iron Gazetteer is done by Malcolm McClinton, and invokes both dwarvish invention and their mountain homes. I like it, but airships may not be everyone's mug of ale.</p><p></p><p>This book weighs in at 70 page with four sections-- one on culture, a player's guide, a DM's guide, and a collection of monsters.</p><p></p><p>The first section is 14 pages of great dwarven culture, giving you more than the usual beer and battle axes. It provides a good overview on this spin on Dwarf life and society. I particularly enjoyed the fact that the text addressed the dwarves' attitude regarding slavery-- a topic often ignored in many resources. Even if the livery of one of the cantons doesn't match from the description to the map (Vursalis), the rest of the material is chock full of good stuff to provide character development stories and racial flavor. Sure, Wizards might be coming out with PC race guides, but if dwarves are your thing, you don't have to wait!</p><p></p><p>The player's section details backgrounds, feats, racial class builds-- including rangers, sorcerers and warlocks. These are complemented by paragon paths for the cleric, paladin, ranger, three! for the warlock and one for the wizard. There are even two racial Epic Destinies. All of that is topped off with a living construct race, the gearforged, and its associated paragon path. This section is about as close to pure crunch as you can get.</p><p></p><p>The DM's section provides rules on altitude, equipment, hazards for above and below ground, and 4 small encounters. There's lots here for the heroic tier with a sizeable portion for the paragon tier-- three of the encounters are scaled for paragons. Good flavor mixed in with the mechanics means you won't be bored while finishing your game prep.</p><p></p><p>Finally, the book ends with the monster section. This is almost entirely heroic tier material, with some of it at the cusp of paragon. Each of the monsters is nicely complemented with a bit of boxed text description, and I think the gilded devil is an excellent addition, providing a greedy foe who can harass players for some time. There was one editing gaff here, a power seems to be missing from the Frostfang Yeti-- a point I noticed more readily because I designed it-- a small mistake in an otherwise solid bestiary.</p><p></p><p>The print version is purely black and white and, in what's become standard for Open Design products, if you want the real pleasure of these fantastic illustrations by Hugo Solis and the cartography by Jonathan Roberts, you're going to want the PDF to complement your paper copy. Overall, I'd say this is an excellent addition to any 4E game planning on incorporating dwarves (a game without dwarves? they exist?), and well worth the money spent. Open Design does an excellent job of clothing the very stock fantasy bones of old dwarves in slightly exotic flesh-- not so different that you won't recognize them, but new enough to get you excited!</p></blockquote><p></p>
[QUOTE="terraleon, post: 5073525, member: 54304"] Disclaimer: I contributed a bit of material (Some monsters and one background option) for this book by virtue of working on _Halls of the Mountain King_. I was not otherwise directly involved in its production and I purchased my copy of the book. The cover for the Iron Gazetteer is done by Malcolm McClinton, and invokes both dwarvish invention and their mountain homes. I like it, but airships may not be everyone's mug of ale. This book weighs in at 70 page with four sections-- one on culture, a player's guide, a DM's guide, and a collection of monsters. The first section is 14 pages of great dwarven culture, giving you more than the usual beer and battle axes. It provides a good overview on this spin on Dwarf life and society. I particularly enjoyed the fact that the text addressed the dwarves' attitude regarding slavery-- a topic often ignored in many resources. Even if the livery of one of the cantons doesn't match from the description to the map (Vursalis), the rest of the material is chock full of good stuff to provide character development stories and racial flavor. Sure, Wizards might be coming out with PC race guides, but if dwarves are your thing, you don't have to wait! The player's section details backgrounds, feats, racial class builds-- including rangers, sorcerers and warlocks. These are complemented by paragon paths for the cleric, paladin, ranger, three! for the warlock and one for the wizard. There are even two racial Epic Destinies. All of that is topped off with a living construct race, the gearforged, and its associated paragon path. This section is about as close to pure crunch as you can get. The DM's section provides rules on altitude, equipment, hazards for above and below ground, and 4 small encounters. There's lots here for the heroic tier with a sizeable portion for the paragon tier-- three of the encounters are scaled for paragons. Good flavor mixed in with the mechanics means you won't be bored while finishing your game prep. Finally, the book ends with the monster section. This is almost entirely heroic tier material, with some of it at the cusp of paragon. Each of the monsters is nicely complemented with a bit of boxed text description, and I think the gilded devil is an excellent addition, providing a greedy foe who can harass players for some time. There was one editing gaff here, a power seems to be missing from the Frostfang Yeti-- a point I noticed more readily because I designed it-- a small mistake in an otherwise solid bestiary. The print version is purely black and white and, in what's become standard for Open Design products, if you want the real pleasure of these fantastic illustrations by Hugo Solis and the cartography by Jonathan Roberts, you're going to want the PDF to complement your paper copy. Overall, I'd say this is an excellent addition to any 4E game planning on incorporating dwarves (a game without dwarves? they exist?), and well worth the money spent. Open Design does an excellent job of clothing the very stock fantasy bones of old dwarves in slightly exotic flesh-- not so different that you won't recognize them, but new enough to get you excited! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron Gazetteer
Top