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Iron Heart Surge interpretation
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5233563" data-attributes="member: 35909"><p>It can seem silly at times, sure. But my groups have allowed it for years and don't mind it as written. Only real change we made was making it a Su ability, but still allowing it to dismantle antimagic effects so long as it's initiated specifically to end that effect.</p><p></p><p></p><p></p><p>Arguably, once you're swallowed whole, that's no longer a condition and IHS wouldn't work. I'd also like to point out Shadow...Jaunt(?)..the level 2 Shadow Hand maneuver to teleport 50 ft as a standard action. Lets you escape a grapple at an even earlier level than IHS. Granted, one level higher for way more versatile options is strong. But teleportation has other uses, too. And no one's denying that IHS is one of the strongest maneuvers in the game.</p><p></p><p></p><p></p><p>If I wanted to go through things thoroughly, I'd probably similarly edit it to work on paralysis, feat, etc... but not on area effects. But for now I'm mostly happy with how it works. In a weird kind of way, I prefer it as written versus your edit because it's less "self serving," if that makes any sense. The whole group appreciates it when the Warblade gets rid of that Evard's tentacle spell.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5233563, member: 35909"] It can seem silly at times, sure. But my groups have allowed it for years and don't mind it as written. Only real change we made was making it a Su ability, but still allowing it to dismantle antimagic effects so long as it's initiated specifically to end that effect. Arguably, once you're swallowed whole, that's no longer a condition and IHS wouldn't work. I'd also like to point out Shadow...Jaunt(?)..the level 2 Shadow Hand maneuver to teleport 50 ft as a standard action. Lets you escape a grapple at an even earlier level than IHS. Granted, one level higher for way more versatile options is strong. But teleportation has other uses, too. And no one's denying that IHS is one of the strongest maneuvers in the game. If I wanted to go through things thoroughly, I'd probably similarly edit it to work on paralysis, feat, etc... but not on area effects. But for now I'm mostly happy with how it works. In a weird kind of way, I prefer it as written versus your edit because it's less "self serving," if that makes any sense. The whole group appreciates it when the Warblade gets rid of that Evard's tentacle spell. [/QUOTE]
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