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Iron Heroes 4e
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<blockquote data-quote="dystmesis" data-source="post: 4255188" data-attributes="member: 40470"><p><strong>Iron Heroes Traits in 4e Cont.</strong></p><p></p><p><strong>WEAPON BOND [MENTAL]</strong></p><p></p><p>You have a natural talent for wielding a single, specific type of weapon such as a longsword or crossbow. From a young age, you demonstrated an advanced mastery of its use.</p><p></p><p><strong>Mechanics:</strong> Select a single category of weapon, such as heavy blades or axes. You are automatically proficient with all weapons of this type, even if your class does not normally grant access to it.</p><p></p><p>You feel so comfortable with the weapon, it feels like an extension of your body, personality, and intellect. You may choose an ability score other than Strength to modify your attacks and damage with the bonded weapon; consider the chosen ability score’s bonus your Strength bonus for these purposes.</p><p></p><p>You do not gain the bonus for Strength and your chosen ability when using your bonded weapon type. You gain the benefits of only one of them, and you may switch between the two as a free action.</p><p></p><p></p><p><strong>WISE [MENTAL]</strong></p><p></p><p>You are insightful, well attuned to your surroundings, and given to delving correctly into the motivations of others. However, at times you allow your intuition to override your sense of how to relate to others.</p><p></p><p><strong>Mechanics:</strong> You enjoy a +2 bonus to Wisdom but suffer a -1 penalty to Charisma checks. While you can read emotions, you sometimes have trouble turning your gut instincts into compelling arguments.</p><p></p><p><strong>Special:</strong> If you spend both of your trait selections on this trait, you gain the +2 Wisdom bonus but you may ignore its associated Charisma penalty.</p><p></p><p></p><p><strong>WORLD TRAVELER [MENTAL]</strong></p><p></p><p>You traveled far and wide from your childhood on, exposing you to a tremendous variety of cultures. You fit in even in strange social circumstances and have mastered a variety of dialects.</p><p></p><p><strong>Mechanics:</strong> You enjoy a +2 bonus to Diplomacy checks and gain linguist as a bonus feat.</p></blockquote><p></p>
[QUOTE="dystmesis, post: 4255188, member: 40470"] [b]Iron Heroes Traits in 4e Cont.[/b] [B]WEAPON BOND [MENTAL][/B] You have a natural talent for wielding a single, specific type of weapon such as a longsword or crossbow. From a young age, you demonstrated an advanced mastery of its use. [B]Mechanics:[/B] Select a single category of weapon, such as heavy blades or axes. You are automatically proficient with all weapons of this type, even if your class does not normally grant access to it. You feel so comfortable with the weapon, it feels like an extension of your body, personality, and intellect. You may choose an ability score other than Strength to modify your attacks and damage with the bonded weapon; consider the chosen ability score’s bonus your Strength bonus for these purposes. You do not gain the bonus for Strength and your chosen ability when using your bonded weapon type. You gain the benefits of only one of them, and you may switch between the two as a free action. [B]WISE [MENTAL][/B] You are insightful, well attuned to your surroundings, and given to delving correctly into the motivations of others. However, at times you allow your intuition to override your sense of how to relate to others. [B]Mechanics:[/B] You enjoy a +2 bonus to Wisdom but suffer a -1 penalty to Charisma checks. While you can read emotions, you sometimes have trouble turning your gut instincts into compelling arguments. [B]Special:[/B] If you spend both of your trait selections on this trait, you gain the +2 Wisdom bonus but you may ignore its associated Charisma penalty. [B]WORLD TRAVELER [MENTAL][/B] You traveled far and wide from your childhood on, exposing you to a tremendous variety of cultures. You fit in even in strange social circumstances and have mastered a variety of dialects. [B]Mechanics:[/B] You enjoy a +2 bonus to Diplomacy checks and gain linguist as a bonus feat. [/QUOTE]
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