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<blockquote data-quote="dystmesis" data-source="post: 4255194" data-attributes="member: 40470"><p>Well, what do you think? Here's some of my thoughts for changes:</p><p></p><p>Artisan definately needs help. What do I do with bonuses to craft skills when there are no craft skills? </p><p></p><p>Tall RAI is confusing; I don't know what to do with it, so I deleted most of it. What should I do here?</p><p></p><p>Is there any advantage to small size in 4e? The small trait kind of sucked in IH and it'd suck even more here I think.</p><p></p><p>Shadowborn: I'm thinking maybe it will give you a free ability from warlock and/or wizard instead of the mana bonus for Arcane Nature.</p><p></p><p>Savage Appearance's ability should be turned into a power, and probably an encounter power.</p><p></p><p>Inspiring Presence should probably give a power, either grant a warlord power, or give you a new daily/encounter power. </p><p></p><p>Child of Faith should probably give powers for its abilites, too.</p><p></p><p>The stat traits are kind of weak, and they give penalties you don't get in 4e. I lessened the penalties, but to preserve the flavor of the text, I kept some.</p></blockquote><p></p>
[QUOTE="dystmesis, post: 4255194, member: 40470"] Well, what do you think? Here's some of my thoughts for changes: Artisan definately needs help. What do I do with bonuses to craft skills when there are no craft skills? Tall RAI is confusing; I don't know what to do with it, so I deleted most of it. What should I do here? Is there any advantage to small size in 4e? The small trait kind of sucked in IH and it'd suck even more here I think. Shadowborn: I'm thinking maybe it will give you a free ability from warlock and/or wizard instead of the mana bonus for Arcane Nature. Savage Appearance's ability should be turned into a power, and probably an encounter power. Inspiring Presence should probably give a power, either grant a warlord power, or give you a new daily/encounter power. Child of Faith should probably give powers for its abilites, too. The stat traits are kind of weak, and they give penalties you don't get in 4e. I lessened the penalties, but to preserve the flavor of the text, I kept some. [/QUOTE]
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