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Iron Heroes - a One-Shot Adventure
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<blockquote data-quote="EricNoah" data-source="post: 2466557" data-attributes="member: 4"><p>I'm starting to (slowly) put together a one-shot adventure for my "round robin" group. I'm gonna keep some notes here for myself; maybe you'll find them useful. And if you have ideas please feel free to contribute. </p><p></p><p>----------</p><p></p><p>Premise: A team of mercenaries lands on one side of a mysterious island and needs to make their way to the other side. </p><p></p><p>Premise Options: </p><p></p><p>1) Shipwreck: PCs have minimal supplies and gear and must survive for a few days, maybe gain high ground and set up some sort of a signal to attract passing ships. </p><p></p><p>2) Attack on pirate outpost: PCs have a mission to disrupt the operations of a small pirate enclave on the island's far side. They've been dropped off on the opposite side so they can sneak across the island and attack with surprise. </p><p></p><p>3) Initiation Test: Heroes are dropped off on one side and must do kind of a scavenger hunt around the island and bring back objects to a rendezvous point on the other side of the island, thus proving they have faced certain dangers and are worthy of joining the mercenary guild. For an added twist, the island has recently become more dangerous, unbeknownst to the guild.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 2466557, member: 4"] I'm starting to (slowly) put together a one-shot adventure for my "round robin" group. I'm gonna keep some notes here for myself; maybe you'll find them useful. And if you have ideas please feel free to contribute. ---------- Premise: A team of mercenaries lands on one side of a mysterious island and needs to make their way to the other side. Premise Options: 1) Shipwreck: PCs have minimal supplies and gear and must survive for a few days, maybe gain high ground and set up some sort of a signal to attract passing ships. 2) Attack on pirate outpost: PCs have a mission to disrupt the operations of a small pirate enclave on the island's far side. They've been dropped off on the opposite side so they can sneak across the island and attack with surprise. 3) Initiation Test: Heroes are dropped off on one side and must do kind of a scavenger hunt around the island and bring back objects to a rendezvous point on the other side of the island, thus proving they have faced certain dangers and are worthy of joining the mercenary guild. For an added twist, the island has recently become more dangerous, unbeknownst to the guild. [/QUOTE]
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