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Iron Heroes - a One-Shot Adventure
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<blockquote data-quote="EricNoah" data-source="post: 2466588" data-attributes="member: 4"><p>I should mention PCs will be 5th level IH characters. Not sure of the mix but probably one sneaky type, one arcanist and the rest fighter types. </p><p></p><p>-------------</p><p></p><p><strong>Monsters with the "Iron Heroes Flavor"</strong> (IMHO of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) -- not all of these will be suitable for 5th level heroes of course. </p><p></p><p><strong>Savage Brutes:</strong> ogre; troll (including forest troll); ettin; hill giant; frost giant; fire giant; formorian giant; gray render; yeti; minotaur.</p><p></p><p><strong>Degenerate & Bloodthirsty Humanoids: </strong> jackalwere; lycanthrope (wererat, werewolf); harpy; lizardfolk (including poisondusk and blackscale); kenku; troglodyte; dark creeper and dark stalker; skulk; goatfolk (ibixian); meenlock; stinger (scorpion-man); chitine; derro.</p><p></p><p><strong>Overlords: </strong> Yak folk; yuan-ti; doppelganger; hag; lamia; sphinx; naga. </p><p></p><p><strong>Fierce Beasts: </strong> animals/giant animal (lion; tiger; giant snake); dire animal (dire ape; dire boar; dire wolf; dire snake; dire toad; dire vulture); bulette; dinosaur; manticore; owlbear; roc; winter wolf; worg; bloodhawk; death dog; mastodon; blood ape; gambol (MMII); peryton; black unicorn; griffon; hippogriff. </p><p></p><p><strong>Strange Plants:</strong> assassin vine; violet fungi; shambling mound; bloodthorn; vine horror; wood woad; orcwort & wortling; greenvise; porcupine cactus.</p><p></p><p><strong>Creepy Crawlies: </strong> swarm (rats; bats; centipedes; spiders; vipers; scorpions); carrion crawler; vermin (giant spider; giant beetle; giant praying mantis; giant scorpion); harpoon spider; giant ant lion; giant arachnids (Lost Empires of Faerun – giant whip scorpion; giant whip spider; giant sun spider); giant velvet worm (LEoF); shadow asp. </p><p></p><p><strong>“Things”: </strong> ettercap; gibbering mouther; grick; kraken; purple worm; roper; umber hulk; oozes (black pudding; bloodbloater ooze); otyugh (how about a half-illithid otyugh??); fihyr; ixitxachitl; hook horror; cloaker; eye of the deep.</p><p></p><p></p><p><strong>Mighty Dragons: </strong> Land wyrm (Draconomicon); dragonne; elemental drake (Draconomicon); giant lizard; skeletal dragon; zombie dragon; basilisk; hydra; wyvern; sea drake; frost salamander; AE’s version of the “true dragon”.</p><p></p><p><strong>From Beyond the Grave:</strong> skeleton (including skeleton variants from Libris Mortis such as fiery skeleton, nimble skeleton, soldier skeleton, vicious skeleton); zombie (including zombie variants from Libris Mortis such as diseased zombie and fast zombie); ghoul; ghast; undead animal; corpse and incorporeal versions of NPCs (ala AU – arcanists, archers, berserkers, etc.); mummified creature template; umbral template; crypt thing; huecuva template; spellstitched undead template; spawn of Kyuss; banedead; baneguard; crawling claw swarm; salt mummy (Sandstorm); ashen husk (SS); ashworm (SS); brain in a jar; dread (Lost Empries of Faerun).</p><p> </p><p><strong>Demons & Devils: </strong> Imp; mephit; the occasional true demon or devil (something classic/iconic like barbed devil). </p><p></p><p><strong>Immortal Guardians:</strong> Caryatid column; iron cobra; necrophidius; topiary guardian; clockwork horrors; bronze serpent; dread guard; rogue eidolon (develop other “glyphs”); elemental (particularly earth); stone spike; helmed horror; elder eidolon (remove “magic immunity” trait and apply stone golem immunities as shown below); shaboath (LoM); </p><p>• Note: need to do some work on “golems” – remove their magic immunity and replace with sensible immunities based on form/material as well as their being a construct. Examples: </p><p>o Stone Golem: immune to fire; half damage from cold and electricity; normally vulnerable to acid and sonic. </p><p>o Clay Golem: Immune to acid; half damage from fire and electricity; normal vulnerability to cold and sonic. </p><p>o Iron Golem: Immune to fire and cold; normal vulnerability to acid and sonic; vulnerable to electricity plus inflicts slowing effect on the golem; vulnerable to rust attacks. </p><p></p><p>-----------</p><p>D&D Monster conversion notes: As outlined in IH: for creatures with natural armor and no class levels, use as-is. Creatures with armor -- remove armor bonus, add DR. Creatures with class levels should gain a class defense bonus equal to their class level for levels 1-5, or their class level -1 for levels 6-11. </p><p></p><p>Treasure notes: no permanent magic items; D&D NPCs with items are simply "gifted"; reign in one-shot items like potions; no scrolls (maybe allow scrolls to grant extra mana points?); reduce monetary treasure to 10-20% of typical.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 2466588, member: 4"] I should mention PCs will be 5th level IH characters. Not sure of the mix but probably one sneaky type, one arcanist and the rest fighter types. ------------- [B]Monsters with the "Iron Heroes Flavor"[/B] (IMHO of course :)) -- not all of these will be suitable for 5th level heroes of course. [B]Savage Brutes:[/B] ogre; troll (including forest troll); ettin; hill giant; frost giant; fire giant; formorian giant; gray render; yeti; minotaur. [B]Degenerate & Bloodthirsty Humanoids: [/B] jackalwere; lycanthrope (wererat, werewolf); harpy; lizardfolk (including poisondusk and blackscale); kenku; troglodyte; dark creeper and dark stalker; skulk; goatfolk (ibixian); meenlock; stinger (scorpion-man); chitine; derro. [B]Overlords: [/B] Yak folk; yuan-ti; doppelganger; hag; lamia; sphinx; naga. [B]Fierce Beasts: [/B] animals/giant animal (lion; tiger; giant snake); dire animal (dire ape; dire boar; dire wolf; dire snake; dire toad; dire vulture); bulette; dinosaur; manticore; owlbear; roc; winter wolf; worg; bloodhawk; death dog; mastodon; blood ape; gambol (MMII); peryton; black unicorn; griffon; hippogriff. [B]Strange Plants:[/B] assassin vine; violet fungi; shambling mound; bloodthorn; vine horror; wood woad; orcwort & wortling; greenvise; porcupine cactus. [B]Creepy Crawlies: [/B] swarm (rats; bats; centipedes; spiders; vipers; scorpions); carrion crawler; vermin (giant spider; giant beetle; giant praying mantis; giant scorpion); harpoon spider; giant ant lion; giant arachnids (Lost Empires of Faerun – giant whip scorpion; giant whip spider; giant sun spider); giant velvet worm (LEoF); shadow asp. [B]“Things”: [/B] ettercap; gibbering mouther; grick; kraken; purple worm; roper; umber hulk; oozes (black pudding; bloodbloater ooze); otyugh (how about a half-illithid otyugh??); fihyr; ixitxachitl; hook horror; cloaker; eye of the deep. [B]Mighty Dragons: [/B] Land wyrm (Draconomicon); dragonne; elemental drake (Draconomicon); giant lizard; skeletal dragon; zombie dragon; basilisk; hydra; wyvern; sea drake; frost salamander; AE’s version of the “true dragon”. [B]From Beyond the Grave:[/B] skeleton (including skeleton variants from Libris Mortis such as fiery skeleton, nimble skeleton, soldier skeleton, vicious skeleton); zombie (including zombie variants from Libris Mortis such as diseased zombie and fast zombie); ghoul; ghast; undead animal; corpse and incorporeal versions of NPCs (ala AU – arcanists, archers, berserkers, etc.); mummified creature template; umbral template; crypt thing; huecuva template; spellstitched undead template; spawn of Kyuss; banedead; baneguard; crawling claw swarm; salt mummy (Sandstorm); ashen husk (SS); ashworm (SS); brain in a jar; dread (Lost Empries of Faerun). [B]Demons & Devils: [/B] Imp; mephit; the occasional true demon or devil (something classic/iconic like barbed devil). [B]Immortal Guardians:[/B] Caryatid column; iron cobra; necrophidius; topiary guardian; clockwork horrors; bronze serpent; dread guard; rogue eidolon (develop other “glyphs”); elemental (particularly earth); stone spike; helmed horror; elder eidolon (remove “magic immunity” trait and apply stone golem immunities as shown below); shaboath (LoM); • Note: need to do some work on “golems” – remove their magic immunity and replace with sensible immunities based on form/material as well as their being a construct. Examples: o Stone Golem: immune to fire; half damage from cold and electricity; normally vulnerable to acid and sonic. o Clay Golem: Immune to acid; half damage from fire and electricity; normal vulnerability to cold and sonic. o Iron Golem: Immune to fire and cold; normal vulnerability to acid and sonic; vulnerable to electricity plus inflicts slowing effect on the golem; vulnerable to rust attacks. ----------- D&D Monster conversion notes: As outlined in IH: for creatures with natural armor and no class levels, use as-is. Creatures with armor -- remove armor bonus, add DR. Creatures with class levels should gain a class defense bonus equal to their class level for levels 1-5, or their class level -1 for levels 6-11. Treasure notes: no permanent magic items; D&D NPCs with items are simply "gifted"; reign in one-shot items like potions; no scrolls (maybe allow scrolls to grant extra mana points?); reduce monetary treasure to 10-20% of typical. [/QUOTE]
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