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Iron Heroes Balance Issues
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<blockquote data-quote="lior_shapira" data-source="post: 3671214" data-attributes="member: 12019"><p>Last night we played the 2nd session of our Iron Heroes mini-campaign. The group consisted of three 5th level characters: A harrier/executioner, a berserker, and a man-at-arms/armiger. I started them last week on a DCC adventure 'The Scaly God' which is intended for 4th-6th level characters, with groups of about six people.</p><p></p><p>I know my players, they're no novices and so I wasn't too concerned with their safety, but I did think maybe the adventure would be too tough. Needless to say I converted all the encounters to use Defense instead of AC, marked DR where necessary, changed spellcasting classes to IH variants etc.</p><p></p><p>The actual play experience was pretty horrible. The trio of 5th level adventurers dished out over 100hp each round, rolling over the monsters without blinking. The berserker used his shout every time they encountered more than a few low level monsters. With the DC for that he simply dispersed all monsters in a 60' radius. Last night the armiger taunted my monsters, giving me DC's of 25-30, which no CR4-6 monster can handle! They also killed two Wyverns without batting an eyelash, killed a CR 9 magical dog (don't ask, its the module not me), and eventually were only put down by the big baddie at the end (dont want to spoil too much).</p><p></p><p>I thought Iron Heroes was supposed to balanced to D20 challenge levels, I'm not a novice DM and this wasn't the first time I DM'd Iron Heroes, but it was the first time I used a converted module. </p><p></p><p>Did anyone have similar experiences? do you have any advice? Currently none of us really want to continue playing IH.</p></blockquote><p></p>
[QUOTE="lior_shapira, post: 3671214, member: 12019"] Last night we played the 2nd session of our Iron Heroes mini-campaign. The group consisted of three 5th level characters: A harrier/executioner, a berserker, and a man-at-arms/armiger. I started them last week on a DCC adventure 'The Scaly God' which is intended for 4th-6th level characters, with groups of about six people. I know my players, they're no novices and so I wasn't too concerned with their safety, but I did think maybe the adventure would be too tough. Needless to say I converted all the encounters to use Defense instead of AC, marked DR where necessary, changed spellcasting classes to IH variants etc. The actual play experience was pretty horrible. The trio of 5th level adventurers dished out over 100hp each round, rolling over the monsters without blinking. The berserker used his shout every time they encountered more than a few low level monsters. With the DC for that he simply dispersed all monsters in a 60' radius. Last night the armiger taunted my monsters, giving me DC's of 25-30, which no CR4-6 monster can handle! They also killed two Wyverns without batting an eyelash, killed a CR 9 magical dog (don't ask, its the module not me), and eventually were only put down by the big baddie at the end (dont want to spoil too much). I thought Iron Heroes was supposed to balanced to D20 challenge levels, I'm not a novice DM and this wasn't the first time I DM'd Iron Heroes, but it was the first time I used a converted module. Did anyone have similar experiences? do you have any advice? Currently none of us really want to continue playing IH. [/QUOTE]
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