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Iron Heroes Balance Issues
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<blockquote data-quote="ruleslawyer" data-source="post: 3671930" data-attributes="member: 1757"><p>I run an IH campaign, and have encountered none of the issues you bring up. My group of five 7th-level PCs tends to be barely survivable against EL 10 encounters, and that's including several variants (an improved token-generation system for the armiger, a larger set of token uses for the executioner and thief, glory points from Mastering IH) that make the PCs more survivable and arguably more potent. </p><p></p><p>I think that IH characters are maybe a level or two more powerful than D&D characters at low levels (1st-4th), but by mid-levels, it usually evens out.</p><p></p><p>That said, it is important to either read the <a href="http://ironheroesfaq.pbwiki.com/" target="_blank">ERRATA</a> carefully, or purchase the revised rulebook, as IH 1.0 has a number of design issues that needed to be worked out. Perhaps you can post the character descriptions here and I can give you feedback? I don't want to say that you "were running the game incorrectly," but it may be that you and your players didn't understand some of the rules. Some of the things you mention ("taunting opponents") I don't even see in the rules.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3671930, member: 1757"] I run an IH campaign, and have encountered none of the issues you bring up. My group of five 7th-level PCs tends to be barely survivable against EL 10 encounters, and that's including several variants (an improved token-generation system for the armiger, a larger set of token uses for the executioner and thief, glory points from Mastering IH) that make the PCs more survivable and arguably more potent. I think that IH characters are maybe a level or two more powerful than D&D characters at low levels (1st-4th), but by mid-levels, it usually evens out. That said, it is important to either read the [URL=http://ironheroesfaq.pbwiki.com/]ERRATA[/URL] carefully, or purchase the revised rulebook, as IH 1.0 has a number of design issues that needed to be worked out. Perhaps you can post the character descriptions here and I can give you feedback? I don't want to say that you "were running the game incorrectly," but it may be that you and your players didn't understand some of the rules. Some of the things you mention ("taunting opponents") I don't even see in the rules. [/QUOTE]
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