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<blockquote data-quote="Capellan" data-source="post: 3672437" data-attributes="member: 6294"><p>One thing to keep in mind is that the statement "an IH party is equivalent to a D&D party of the same level" has to be considered in light of the fact that not all D&D parties of the same level are equal (or even close to it) in every encounter.</p><p></p><p>IH parties excel at certain tasks (especially at low levels) and are weaker than a 'standard' D&D party (fighter+rogue+cleric+wizard) at others.</p><p></p><p>Things IH parties are really good at include: fighting large groups of lower level opponents; fighting opponents with low damage attacks; fighting monsters which have low AC/Defense; doing LOTS of HP of damage; mobbing a single large opponent.</p><p></p><p>Things IH parties tend to struggle with (compared to a 'standard' D&D party) include: fighting monsters that can fly (or have access to other movement forms the IH party can't counter, such as teleport); recovering HP in combat; monsters with very high DR/magic (since the DR would probably not come into play in D&D, where magic weapons are so common, but is a significant barrier to the IH PCs, and negates their own armour completely).</p><p></p><p>This <a href="http://forum.rpg.net/showthread.php?t=346449" target="_blank">rpg.net thread</a> has some useful comments about IH PCs vs D&D PCs. The <a href="http://p222.ezboard.com/fokayyourturnfrm36" target="_blank">Iron Heroes Boards</a> are also a good place to seek feedback.</p><p></p><p></p><p></p><p>Note that this isn't actually required. It's perfectly acceptable for NPCs to use SRD classes. Just say they're demon-worshippers who have traded their souls for unimaginable power, or some other explanation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Capellan, post: 3672437, member: 6294"] One thing to keep in mind is that the statement "an IH party is equivalent to a D&D party of the same level" has to be considered in light of the fact that not all D&D parties of the same level are equal (or even close to it) in every encounter. IH parties excel at certain tasks (especially at low levels) and are weaker than a 'standard' D&D party (fighter+rogue+cleric+wizard) at others. Things IH parties are really good at include: fighting large groups of lower level opponents; fighting opponents with low damage attacks; fighting monsters which have low AC/Defense; doing LOTS of HP of damage; mobbing a single large opponent. Things IH parties tend to struggle with (compared to a 'standard' D&D party) include: fighting monsters that can fly (or have access to other movement forms the IH party can't counter, such as teleport); recovering HP in combat; monsters with very high DR/magic (since the DR would probably not come into play in D&D, where magic weapons are so common, but is a significant barrier to the IH PCs, and negates their own armour completely). This [url=http://forum.rpg.net/showthread.php?t=346449]rpg.net thread[/url] has some useful comments about IH PCs vs D&D PCs. The [url=http://p222.ezboard.com/fokayyourturnfrm36]Iron Heroes Boards[/url] are also a good place to seek feedback. Note that this isn't actually required. It's perfectly acceptable for NPCs to use SRD classes. Just say they're demon-worshippers who have traded their souls for unimaginable power, or some other explanation :) [/QUOTE]
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