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<blockquote data-quote="Threedub" data-source="post: 3675086" data-attributes="member: 12059"><p>We added a change to Primal Howl that made it act more like a D&D fear spell with a set duration. I can't remember what it was, I think 2d4 rounds, so in longer fights those enemies could return.</p><p></p><p>IH characters are more powerful in melee but are sitting ducks for some magic. Things that drain attributes, paralyze, poison can be very hard for them to handle until they get up in the healer feat chain. Also a lot of the neat abilities require a full-round action, so a slow spell is a killer.</p><p></p><p>That said, our group decided not to have a spell using class and we don't fight many spell using opponents (it's a rarity that makes meeting one kinda special--and scary). We just have raging fights, lots of character level plus/minus 2 hordes to keep the berserker busy, a couple big hitters to give the armiger something to think about, and a sneaky bastard to somehow reach the archer. IH was made to let characters have thrilling fights and mow down opponents, let them do it.</p></blockquote><p></p>
[QUOTE="Threedub, post: 3675086, member: 12059"] We added a change to Primal Howl that made it act more like a D&D fear spell with a set duration. I can't remember what it was, I think 2d4 rounds, so in longer fights those enemies could return. IH characters are more powerful in melee but are sitting ducks for some magic. Things that drain attributes, paralyze, poison can be very hard for them to handle until they get up in the healer feat chain. Also a lot of the neat abilities require a full-round action, so a slow spell is a killer. That said, our group decided not to have a spell using class and we don't fight many spell using opponents (it's a rarity that makes meeting one kinda special--and scary). We just have raging fights, lots of character level plus/minus 2 hordes to keep the berserker busy, a couple big hitters to give the armiger something to think about, and a sneaky bastard to somehow reach the archer. IH was made to let characters have thrilling fights and mow down opponents, let them do it. [/QUOTE]
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