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<blockquote data-quote="lior_shapira" data-source="post: 3675409" data-attributes="member: 12019"><p>I'll try to be a bit more encounter specific (<strong>some spoilers!!</strong>)</p><p></p><p></p><p></p><p></p><p>- Two Cliff Ogres (IH Bestiary) EL 5/6: good fight, not too easy but once the Ogres did the mistake of closing in they were doomed. If they would have stayed up on the cliffs, enjoying their ranged advantages they might have won.</p><p>- Four Goblins EL 1/2: entertaining role-playing wise, but no real challenge</p><p>- One Cliff Ogre, Six goblins and Two (or three) Bugbears EL 7: good fight, the cliff Ogre dropped a chandelier on the character's head, and although most of the goblins were Primal Howled out of there, the fight was still interesting</p><p>- Two Wyverns (baby and mother) EL 7: First encountered the baby Wyvern. He was supposed to be enough but the characters ganged up on him. So I added the mother to the mix but she didn't have much success either... bad fight.</p><p>- Auromvorax (CR 9): Custom monster from the adventure, not a really good one in my opinion, a small doggie with DR and eight legs... meh. I think the lesson here was that no matter how strong a single monster is, if they can gang up on it, its dead.</p><p>- Juvenile Blue Dragon (CR 8): The dragon strategically placed itself in the mdidle of a shallow lake of water which made it very hard for the adventurers to reach it. When they waded into the water he breathed lightning into it, frying them. Unable to gang up on him and dish out damage, the dragon finished them off pretty easily. I gave him some abilities of the villain class 'Dreaded Sorcerer' to make up for taking away his spells.</p></blockquote><p></p>
[QUOTE="lior_shapira, post: 3675409, member: 12019"] I'll try to be a bit more encounter specific ([B]some spoilers!![/B]) - Two Cliff Ogres (IH Bestiary) EL 5/6: good fight, not too easy but once the Ogres did the mistake of closing in they were doomed. If they would have stayed up on the cliffs, enjoying their ranged advantages they might have won. - Four Goblins EL 1/2: entertaining role-playing wise, but no real challenge - One Cliff Ogre, Six goblins and Two (or three) Bugbears EL 7: good fight, the cliff Ogre dropped a chandelier on the character's head, and although most of the goblins were Primal Howled out of there, the fight was still interesting - Two Wyverns (baby and mother) EL 7: First encountered the baby Wyvern. He was supposed to be enough but the characters ganged up on him. So I added the mother to the mix but she didn't have much success either... bad fight. - Auromvorax (CR 9): Custom monster from the adventure, not a really good one in my opinion, a small doggie with DR and eight legs... meh. I think the lesson here was that no matter how strong a single monster is, if they can gang up on it, its dead. - Juvenile Blue Dragon (CR 8): The dragon strategically placed itself in the mdidle of a shallow lake of water which made it very hard for the adventurers to reach it. When they waded into the water he breathed lightning into it, frying them. Unable to gang up on him and dish out damage, the dragon finished them off pretty easily. I gave him some abilities of the villain class 'Dreaded Sorcerer' to make up for taking away his spells. [/QUOTE]
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