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Iron Heroes Balance Issues
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<blockquote data-quote="ruleslawyer" data-source="post: 3676631" data-attributes="member: 1757"><p>There is a limit on the number of uses, most definitely. Token-based abilities have, well, a token cost. Based on my own play experience, average token generation runs 2/round at low levels assuming you use a move action to gather tokens. That means you can use this ability once every other round, max.</p><p></p><p>Second, primal howl is pretty weak in that it only works fully (causing fright) in foes with lower HD than you. Turn undead does not have this limitation, and moreover, undead are among the few foes that can have (in the case of vampires and liches) relatively low HD relative to CR. (Undead are of course immune to primal howl, as are constructs, oozes, vermin, etc.) Shaken is pretty tough, but not really a fatal state to be in.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3676631, member: 1757"] There is a limit on the number of uses, most definitely. Token-based abilities have, well, a token cost. Based on my own play experience, average token generation runs 2/round at low levels assuming you use a move action to gather tokens. That means you can use this ability once every other round, max. Second, primal howl is pretty weak in that it only works fully (causing fright) in foes with lower HD than you. Turn undead does not have this limitation, and moreover, undead are among the few foes that can have (in the case of vampires and liches) relatively low HD relative to CR. (Undead are of course immune to primal howl, as are constructs, oozes, vermin, etc.) Shaken is pretty tough, but not really a fatal state to be in. [/QUOTE]
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