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Iron Heroes Bard
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<blockquote data-quote="cjosephs1s" data-source="post: 5707120" data-attributes="member: 6683450"><p>Well I don't really know anything about IH campaign but being a powergamer and having a DM who knows how to adapt to a group of powergamers I'd offer some DMing advice on what he does to us. </p><p> </p><p>Exploit your spellcasters weaknesses. If you want the campaing to have low magic give the monsters a good deal of spell resistance. Make it so that only about 25% of his spells against monsters actually get at them. Maybe this is the main reason why its a low magic world? Monster have adapted throughout the millenia to constant barrages from wonky spellcasters and have built up lots of spell resistance. This after all does nothing for stopping your barbarians axe. Your PC still gets to be a spell caster but his role may change to buffer/healer instead of killing your monsters before they can do anything. </p><p> </p><p>Have the mosters attack the spellcaster first. Maybe all intelligent monsters know what spellcasters are and they are greatly feared and thus monsters just kill them on sight ingnoring everything else. I would think as a spellcaster he would have low HP and AC so he should be an easy target for your monsters. If they kill him maybe he will roll up a non spellcaster or you can warn them about this bit of information. </p><p> </p><p>If you want to turn it into a higher powered campaing encourage your other players to munckin their characters too. Then just start throwing higher Challenge rating monsters against them until fights seem about where you want them. </p><p> </p><p> </p><p>I do have a comment about your bard though. You want to make Magic Weapon and Greater Magic Spells still work but not overcome damage reduction. I'd go against this. Here's why. These spells are used for making magic items so in theory if the spell doesn't allow for damage reduction then the enhancement bonus magical weapons have won't either and this can cause some problems at higher levels. Maybe you have this worked out how it works but I'd leave the spell as it stands. </p><p> </p><p>Ultimately your the Dm so your word is law and its not a democracy. But your players may want an explaination so be prepared to give one. Also take my advice for what you will. Its just my experience and with a different game. I do hope imaybe something I said helps though. Good luck</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5707120, member: 6683450"] Well I don't really know anything about IH campaign but being a powergamer and having a DM who knows how to adapt to a group of powergamers I'd offer some DMing advice on what he does to us. Exploit your spellcasters weaknesses. If you want the campaing to have low magic give the monsters a good deal of spell resistance. Make it so that only about 25% of his spells against monsters actually get at them. Maybe this is the main reason why its a low magic world? Monster have adapted throughout the millenia to constant barrages from wonky spellcasters and have built up lots of spell resistance. This after all does nothing for stopping your barbarians axe. Your PC still gets to be a spell caster but his role may change to buffer/healer instead of killing your monsters before they can do anything. Have the mosters attack the spellcaster first. Maybe all intelligent monsters know what spellcasters are and they are greatly feared and thus monsters just kill them on sight ingnoring everything else. I would think as a spellcaster he would have low HP and AC so he should be an easy target for your monsters. If they kill him maybe he will roll up a non spellcaster or you can warn them about this bit of information. If you want to turn it into a higher powered campaing encourage your other players to munckin their characters too. Then just start throwing higher Challenge rating monsters against them until fights seem about where you want them. I do have a comment about your bard though. You want to make Magic Weapon and Greater Magic Spells still work but not overcome damage reduction. I'd go against this. Here's why. These spells are used for making magic items so in theory if the spell doesn't allow for damage reduction then the enhancement bonus magical weapons have won't either and this can cause some problems at higher levels. Maybe you have this worked out how it works but I'd leave the spell as it stands. Ultimately your the Dm so your word is law and its not a democracy. But your players may want an explaination so be prepared to give one. Also take my advice for what you will. Its just my experience and with a different game. I do hope imaybe something I said helps though. Good luck [/QUOTE]
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