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Iron Heroes Campaign Starting--What Classes Are Good?
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<blockquote data-quote="ValhallaGH" data-source="post: 3122896" data-attributes="member: 41187"><p>A well-built Weapon Master kills everything, usually faster than a berserker. You won't see it at first level, but starting at fourth level you will really begin to love your Weapon Master. You can power attack for just as much as everyone else and still have a better to-hit. Also, that 2 to 10 mastery is not to be underestimated; trust me, I've been running a weekly IH game for about four months and have three weapon masters in the party. They rocked at first level and rock now at fifth level. </p><p>It's impressive to watch a man with a rapier tank a five headed hydra. A little Intimidate to get it's attention, a little Expertise to boost the defense and suddenly they hydra is only hitting on an 18+. And the WM still had a very effective +6 to attack.</p><p></p><p>Reliable hitter with solid damage potential. Not as flashy or fancy as other classes but just as deadly.</p><p></p><p>1) Scimitars have been erratta'd to being finesse, not power.</p><p>2) Katanas are two-handed Martial Finesse weapons. Harriers are proficient with them. Have fun.</p><p>3) Stunts. Harriers are the undisputed kings of Tumble and Jump stunts. Use them, love them.</p><p>4) See below.</p><p></p><p>Greater. Attack. Challenge. Harriers can use this all the time and still hit on not-a-one.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3122896, member: 41187"] A well-built Weapon Master kills everything, usually faster than a berserker. You won't see it at first level, but starting at fourth level you will really begin to love your Weapon Master. You can power attack for just as much as everyone else and still have a better to-hit. Also, that 2 to 10 mastery is not to be underestimated; trust me, I've been running a weekly IH game for about four months and have three weapon masters in the party. They rocked at first level and rock now at fifth level. It's impressive to watch a man with a rapier tank a five headed hydra. A little Intimidate to get it's attention, a little Expertise to boost the defense and suddenly they hydra is only hitting on an 18+. And the WM still had a very effective +6 to attack. Reliable hitter with solid damage potential. Not as flashy or fancy as other classes but just as deadly. 1) Scimitars have been erratta'd to being finesse, not power. 2) Katanas are two-handed Martial Finesse weapons. Harriers are proficient with them. Have fun. 3) Stunts. Harriers are the undisputed kings of Tumble and Jump stunts. Use them, love them. 4) See below. Greater. Attack. Challenge. Harriers can use this all the time and still hit on not-a-one. [/QUOTE]
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Iron Heroes Campaign Starting--What Classes Are Good?
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