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[Iron Heroes] Conjuration Fix
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<blockquote data-quote="Will" data-source="post: 2514487" data-attributes="member: 5566"><p>Unearthed Arcana. </p><p></p><p>Basically, it turns spellcasting into a skill check, with a system for determining the DC and number of rolls. It's an extended ritual taking at least an hour.</p><p></p><p>But the spells are very very very specific. The sample spells include contact planar ally (I think), which lets you ask a few questions concerning doorways. And only doorways. </p><p>Another is a dimensional transport spell. You tell a tale of Asgard... and when the tale is done, you leave the hut you've created or used (I forget which), and find yourself in Asgard.</p><p></p><p>The spells are very specific, and also have costs (whenever spell is attempted) and penalties (if you flub it).</p><p></p><p>IMO, it's PERFECT for the sort of big cultist rituals that the heroes must disrupt. Alternately, for the harvest ritual you must perform and enemies want to disrupt.</p></blockquote><p></p>
[QUOTE="Will, post: 2514487, member: 5566"] Unearthed Arcana. Basically, it turns spellcasting into a skill check, with a system for determining the DC and number of rolls. It's an extended ritual taking at least an hour. But the spells are very very very specific. The sample spells include contact planar ally (I think), which lets you ask a few questions concerning doorways. And only doorways. Another is a dimensional transport spell. You tell a tale of Asgard... and when the tale is done, you leave the hut you've created or used (I forget which), and find yourself in Asgard. The spells are very specific, and also have costs (whenever spell is attempted) and penalties (if you flub it). IMO, it's PERFECT for the sort of big cultist rituals that the heroes must disrupt. Alternately, for the harvest ritual you must perform and enemies want to disrupt. [/QUOTE]
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[Iron Heroes] Conjuration Fix
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