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<blockquote data-quote="Dalamar" data-source="post: 2851694" data-attributes="member: 358"><p>Listening in on the conversation about the dangers of the Towers, one of the sailors comments on it.</p><p>"It's quite possible to run into both riches and traps in the Towers even in this day. A single expedition usually clears just one or two, maybe three, floors in a given Tower even though some of the tallest ones have even more than ten floors over the water, so a given Tower can support over three expeditions before running dry, if you pardon the play on words."</p><p></p><p>The night proves uneventful, and in the morning <em>Take a Chance</em> gets to the fortress rafts. Tower guards enter the keelboat and go through all of the items onboard, including everybody's possessions. After the thorough inspection, you are on your way towards your first foray into the famous Drowning Towers. The boat passes a couple of the imposing buildings, heading deeper into the area.</p><p>"If nothing strange comes across, we should reach the Tower I have in mind in half an hour at most," Covis informs his now-numbering-five passengers, "I suggest you do a last minute check on your equipment."</p><p></p><p><em>Damien earns one manipulation token on Covis (you had to spend one to succeed on the check, so net gain of one). He also gains two each on two different crew members, one of them the newcomer of the bunch.</em></p></blockquote><p></p>
[QUOTE="Dalamar, post: 2851694, member: 358"] Listening in on the conversation about the dangers of the Towers, one of the sailors comments on it. "It's quite possible to run into both riches and traps in the Towers even in this day. A single expedition usually clears just one or two, maybe three, floors in a given Tower even though some of the tallest ones have even more than ten floors over the water, so a given Tower can support over three expeditions before running dry, if you pardon the play on words." The night proves uneventful, and in the morning [i]Take a Chance[/i] gets to the fortress rafts. Tower guards enter the keelboat and go through all of the items onboard, including everybody's possessions. After the thorough inspection, you are on your way towards your first foray into the famous Drowning Towers. The boat passes a couple of the imposing buildings, heading deeper into the area. "If nothing strange comes across, we should reach the Tower I have in mind in half an hour at most," Covis informs his now-numbering-five passengers, "I suggest you do a last minute check on your equipment." [i]Damien earns one manipulation token on Covis (you had to spend one to succeed on the check, so net gain of one). He also gains two each on two different crew members, one of them the newcomer of the bunch.[/i] [/QUOTE]
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