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Iron Heroes - Dark Harbor
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<blockquote data-quote="Einan" data-source="post: 2753017" data-attributes="member: 29893"><p>Gregghor the Barbarious</p><p></p><p> Gregghor Bearbait</p><p>Human Berserker 1</p><p>Init +6; Senses Listen +1, Spot +1</p><p>Languages: Common</p><p>----------------------------</p><p>AC Active 12, Passive 10</p><p>DR: 1d4/magic</p><p>HP 18 (HD 1d4+8+3 con+3 toughness)</p><p>Reserve Points 18</p><p>Fort +4, Ref +3, Will +2</p><p>----------------------------</p><p>Spd 30';</p><p>Melee: Maul +5 (2d6+6/x3) or</p><p>Melee: Dagger +5 (1d4+4/19-20) or</p><p>Ranged: Javelin +3 (1d6+4/x2/30 ft.)</p><p>Attack Options: Chew, bite, gnaw, crush, beat into submission, crush into paste, smear into lumpy mass of formerly mobile flesh, etc.</p><p>Base Atk +1, Grapple +5;</p><p>----------------------------</p><p>Abilities: Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 8.</p><p>XP: 0</p><p>Class Features: Berserk Strength, Berserk Speed</p><p>Traits: Mountain Folk: Tough as Stone, Mighty Build</p><p>Feats: Improved Initiative, Cleave 1</p><p>Skills: Athletics 4; Balance +3 (1ranks), Climb +8 (4 ranks), Heal +2 (1 ranks), Hide +3 (1 ranks), Jump +8 (4 ranks), Move Silently +3 (1 ranks), Survival +5 (4 ranks), Swim +8 (4 ranks)</p><p>Martial Weapon Profs: Maul, Greatclub, Battleaxe</p><p>Possessions: Maul (Bonecrusher), 1 dagger, 2 javelins in a quiver at hip, Bearskin cloak, Leather Backpack containing fishhook, flint and steel, traveler’s outfit, waterskin, several small palm sized “good luck” stones, assorted tattoos and scars</p><p>Encumbrance: 52 lbs, Light 100 lbs, Medium 200 lbs, Heavy 300 lbs.</p><p>----------------------------</p><p></p><p>Ugly as sin and twice as mean in a fight, Gregghor earned his surname by being the bait in several bear hunts. He earned his bloody reputation by killing a bear with only a rock. He's ugly, illspoken, smells bad and laughs at inappropriate times. Society does not interest him and society would be quite happy to be rid of him. All in all, he's a great guy to have at your back if you're planning some violence.</p><p></p><p>Gregghor hails from the Gray Steppes, and has seen most of his tribe migrate to the city to give up the old ways. He's not committed to this step as a means of survival, but he has spoken with his tribal shaman, who has given him the task of seeking out something the shaman only knew as the Ebon Way. Thus he has headed to Malador to find out what he may. He still respects the old ways of living, and is a bit unsure whether the city is a step up or a step down. He's a pretty open fellow, as far as people go, choosing to trust them until he's been disproven. He is leery of magic, having seen very little of it and heard much of demon summoners and diabolic acts.</p></blockquote><p></p>
[QUOTE="Einan, post: 2753017, member: 29893"] Gregghor the Barbarious Gregghor Bearbait Human Berserker 1 Init +6; Senses Listen +1, Spot +1 Languages: Common ---------------------------- AC Active 12, Passive 10 DR: 1d4/magic HP 18 (HD 1d4+8+3 con+3 toughness) Reserve Points 18 Fort +4, Ref +3, Will +2 ---------------------------- Spd 30'; Melee: Maul +5 (2d6+6/x3) or Melee: Dagger +5 (1d4+4/19-20) or Ranged: Javelin +3 (1d6+4/x2/30 ft.) Attack Options: Chew, bite, gnaw, crush, beat into submission, crush into paste, smear into lumpy mass of formerly mobile flesh, etc. Base Atk +1, Grapple +5; ---------------------------- Abilities: Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 8. XP: 0 Class Features: Berserk Strength, Berserk Speed Traits: Mountain Folk: Tough as Stone, Mighty Build Feats: Improved Initiative, Cleave 1 Skills: Athletics 4; Balance +3 (1ranks), Climb +8 (4 ranks), Heal +2 (1 ranks), Hide +3 (1 ranks), Jump +8 (4 ranks), Move Silently +3 (1 ranks), Survival +5 (4 ranks), Swim +8 (4 ranks) Martial Weapon Profs: Maul, Greatclub, Battleaxe Possessions: Maul (Bonecrusher), 1 dagger, 2 javelins in a quiver at hip, Bearskin cloak, Leather Backpack containing fishhook, flint and steel, traveler’s outfit, waterskin, several small palm sized “good luck” stones, assorted tattoos and scars Encumbrance: 52 lbs, Light 100 lbs, Medium 200 lbs, Heavy 300 lbs. ---------------------------- Ugly as sin and twice as mean in a fight, Gregghor earned his surname by being the bait in several bear hunts. He earned his bloody reputation by killing a bear with only a rock. He's ugly, illspoken, smells bad and laughs at inappropriate times. Society does not interest him and society would be quite happy to be rid of him. All in all, he's a great guy to have at your back if you're planning some violence. Gregghor hails from the Gray Steppes, and has seen most of his tribe migrate to the city to give up the old ways. He's not committed to this step as a means of survival, but he has spoken with his tribal shaman, who has given him the task of seeking out something the shaman only knew as the Ebon Way. Thus he has headed to Malador to find out what he may. He still respects the old ways of living, and is a bit unsure whether the city is a step up or a step down. He's a pretty open fellow, as far as people go, choosing to trust them until he's been disproven. He is leery of magic, having seen very little of it and heard much of demon summoners and diabolic acts. [/QUOTE]
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