Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Iron Heroes - Dark Harbor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old Fezziwig" data-source="post: 2753416" data-attributes="member: 59"><p>Grendel,</p><p>Male Armiger 1;</p><p>medium humaniod (human);</p><p>Init +0; Senses Listen -1, Spot -1;</p><p>Languages: Common, plus 3 others.</p><p>----------------------------</p><p>AC 14 (+3 heavy shield), active +4, passive +3;</p><p>DR: 1d6+1/magic</p><p>HP 14 (HD 1d4+10)</p><p>Fort +5 (+4 Con), Ref +1, Will +0 (-1 Wis);</p><p>----------------------------</p><p>Spd 30';</p><p>Melee: +4 (longsword 1d8+3/19-20/x2; dagger 1d4+3/19-20/x2);</p><p>Ranged: +1 (dagger 1d4+3/10 ft/19-20/x2);</p><p>Attack Options: n/a</p><p>Base Atk +4, Grapple +4;</p><p>Combat Gear: chainmail armor, heavy shield (+3 defense), torches (6)</p><p>----------------------------</p><p>Abilities: Str 16, Dex 10, Con 18, Int 14, Wis 8, Cha 12.</p><p>XP: 0</p><p>Traits: Brave (immune to fear effects), Resilient Toughness (heal up to 18 hp/day as full-round action)</p><p>Feats: Diehard, Endurance</p><p>Skills: Athletics group +7 (4 ranks, +3 Str); Craft/Master Armorer +8 (+4 Con*), Climb +7 (4 ranks, +3 Str), Handle Animal +5 (4 ranks, +1 Cha), Intimidate +5 (4 ranks, +1 Cha), Jump +7 (4 ranks, +3 Str), Profession/Fisherman +3 (4 ranks, -1 Wis), Swim +7 (4 ranks, +3 Str), Wilderness Lore +3 (4 ranks, -1 Wis) (6*4=24 sp).</p><p>Class Abilities: Master armorer*, tough as nails, armor mastery.</p><p>Possessions: backpack [bedroll, 6 torches, 50 ft. silk rope, waterskin, flint & steel]</p><p>Encumbrance: Light load.</p><p>----------------------------</p><p>Description and Personality: Grendel is short and stocky, with skin and hair bleached and bronzed by the sun. His muscular arms are covered with tattoos, a reminder of his days at sea, and his body is laced with scars, a remnant of his participation in bare knuckles fighting contests on the docks during shore leave. Stubborn and methodical, Grendel has a hard time making quick decisions, aiming, instead, to outlast all opponents and detractors. Life for the young man is nothing but a war of attrition, and he fully intends to be the last man standing.</p><p></p><p>Background: Born to some poor fishermen in the Harborside district of Malador, Grendel was sent to work on the boats at an early age. After working on boats for most of his young life and spending his nights in seedy bare-knuckles boxing matches, Grendel found himself working with a man named Krum as a guard. He doesn't quite remember how he came to work for Krum, but he seems to recall that it involved a particularly nasty loss in one of the fights. But he can't be sure of that, either, as he's had too many concussions to count. In any case, he found himself caring for a pack of vicious mutts and guarding a huge warehouse a short distance from where he grew up. One thing led to another, Krum sold out, and Grendel found himself looking for work. He currently works for hire, providing guard work for caravans and in town mercenary work (he's not above working someone over for a few coins). His parents are still alive, and he sees them whenever possible, diverting his money their way as often as he can.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2753416, member: 59"] Grendel, Male Armiger 1; medium humaniod (human); Init +0; Senses Listen -1, Spot -1; Languages: Common, plus 3 others. ---------------------------- AC 14 (+3 heavy shield), active +4, passive +3; DR: 1d6+1/magic HP 14 (HD 1d4+10) Fort +5 (+4 Con), Ref +1, Will +0 (-1 Wis); ---------------------------- Spd 30'; Melee: +4 (longsword 1d8+3/19-20/x2; dagger 1d4+3/19-20/x2); Ranged: +1 (dagger 1d4+3/10 ft/19-20/x2); Attack Options: n/a Base Atk +4, Grapple +4; Combat Gear: chainmail armor, heavy shield (+3 defense), torches (6) ---------------------------- Abilities: Str 16, Dex 10, Con 18, Int 14, Wis 8, Cha 12. XP: 0 Traits: Brave (immune to fear effects), Resilient Toughness (heal up to 18 hp/day as full-round action) Feats: Diehard, Endurance Skills: Athletics group +7 (4 ranks, +3 Str); Craft/Master Armorer +8 (+4 Con*), Climb +7 (4 ranks, +3 Str), Handle Animal +5 (4 ranks, +1 Cha), Intimidate +5 (4 ranks, +1 Cha), Jump +7 (4 ranks, +3 Str), Profession/Fisherman +3 (4 ranks, -1 Wis), Swim +7 (4 ranks, +3 Str), Wilderness Lore +3 (4 ranks, -1 Wis) (6*4=24 sp). Class Abilities: Master armorer*, tough as nails, armor mastery. Possessions: backpack [bedroll, 6 torches, 50 ft. silk rope, waterskin, flint & steel] Encumbrance: Light load. ---------------------------- Description and Personality: Grendel is short and stocky, with skin and hair bleached and bronzed by the sun. His muscular arms are covered with tattoos, a reminder of his days at sea, and his body is laced with scars, a remnant of his participation in bare knuckles fighting contests on the docks during shore leave. Stubborn and methodical, Grendel has a hard time making quick decisions, aiming, instead, to outlast all opponents and detractors. Life for the young man is nothing but a war of attrition, and he fully intends to be the last man standing. Background: Born to some poor fishermen in the Harborside district of Malador, Grendel was sent to work on the boats at an early age. After working on boats for most of his young life and spending his nights in seedy bare-knuckles boxing matches, Grendel found himself working with a man named Krum as a guard. He doesn't quite remember how he came to work for Krum, but he seems to recall that it involved a particularly nasty loss in one of the fights. But he can't be sure of that, either, as he's had too many concussions to count. In any case, he found himself caring for a pack of vicious mutts and guarding a huge warehouse a short distance from where he grew up. One thing led to another, Krum sold out, and Grendel found himself looking for work. He currently works for hire, providing guard work for caravans and in town mercenary work (he's not above working someone over for a few coins). His parents are still alive, and he sees them whenever possible, diverting his money their way as often as he can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron Heroes - Dark Harbor
Top