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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Iron Heroes for 4e?
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<blockquote data-quote="ruleslawyer" data-source="post: 4050302" data-attributes="member: 1757"><p>I don't think it's an exaggeration at all. IH's major design goal as an alternative to D&D is to rip out PC dependence on items and continuous magical effects. The spellcasting class *is* there if you want it, which is to say that you don't need to restrict classes to fighter, rogue, ranger, and warlord.</p><p></p><p>Note also that I was talking about the kind of universe that x game is designed to emulate. IH doesn't eschew the idea of magic per se; it's merely trying to emphasize a universe in which a) the PC's innate abilities, rather than his stuff, are what make him a hero and b) magic is unreliable and/or dangerous enough that (a) holds true. IH is *not* "magic-free" for PCs any more than the literature it's trying to emulate (LotR, Conan, Lankhmar, etc.). As Mastering IH indicates, you can still have magic items; it's just that there aren't that many of them, they're not built into expected character power, and they come with drawbacks. None of that sounds too different from 4e's core assumptions.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 4050302, member: 1757"] I don't think it's an exaggeration at all. IH's major design goal as an alternative to D&D is to rip out PC dependence on items and continuous magical effects. The spellcasting class *is* there if you want it, which is to say that you don't need to restrict classes to fighter, rogue, ranger, and warlord. Note also that I was talking about the kind of universe that x game is designed to emulate. IH doesn't eschew the idea of magic per se; it's merely trying to emphasize a universe in which a) the PC's innate abilities, rather than his stuff, are what make him a hero and b) magic is unreliable and/or dangerous enough that (a) holds true. IH is *not* "magic-free" for PCs any more than the literature it's trying to emulate (LotR, Conan, Lankhmar, etc.). As Mastering IH indicates, you can still have magic items; it's just that there aren't that many of them, they're not built into expected character power, and they come with drawbacks. None of that sounds too different from 4e's core assumptions. [/QUOTE]
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Iron Heroes for 4e?
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