Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Iron Heroes for 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 4051173" data-attributes="member: 8158"><p>Well, I'm in an Iron Heroes campaign that is slowly dying as more and more warts are uncovered. </p><p></p><p>On the one hand, IH wants you to do wild stunts--swinging from chandeliers and jumping on top of barrels and whatnot; on the other hand, it not only retains full-round attack actions, but thanks to certain feat chains and class abilities, allows for even more attacks than D&D. There's no tactical advantage that I can get from swinging from a chandelier that is going to match what I can get by standing still and making six or seven attacks in a round. </p><p></p><p>On the one hand, IH wants you to use various token pools as a kind of tactical mini-game, which is a wonderful idea in the abstract; on the other, token pools in practice tend to require so much effort to build up that by the time you're ready to spend them, it's too late. There's a real lousy economy at work, where characters have to trade off actions in order to generate tokens for future use, then they have to bank those tokens on an attack roll that might miss outright. Most of the sub-10th-level token abilities really stink too. I mean really, I've played a weaponmaster and executioner, and I openly regard their token abilities as trash.</p><p></p><p>That's just the tip of the turdberg. IH is a great rough draft for an RPG, but it badly needs a new edition, and that's without regard to 4e.</p></blockquote><p></p>
[QUOTE="Felon, post: 4051173, member: 8158"] Well, I'm in an Iron Heroes campaign that is slowly dying as more and more warts are uncovered. On the one hand, IH wants you to do wild stunts--swinging from chandeliers and jumping on top of barrels and whatnot; on the other hand, it not only retains full-round attack actions, but thanks to certain feat chains and class abilities, allows for even more attacks than D&D. There's no tactical advantage that I can get from swinging from a chandelier that is going to match what I can get by standing still and making six or seven attacks in a round. On the one hand, IH wants you to use various token pools as a kind of tactical mini-game, which is a wonderful idea in the abstract; on the other, token pools in practice tend to require so much effort to build up that by the time you're ready to spend them, it's too late. There's a real lousy economy at work, where characters have to trade off actions in order to generate tokens for future use, then they have to bank those tokens on an attack roll that might miss outright. Most of the sub-10th-level token abilities really stink too. I mean really, I've played a weaponmaster and executioner, and I openly regard their token abilities as trash. That's just the tip of the turdberg. IH is a great rough draft for an RPG, but it badly needs a new edition, and that's without regard to 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Iron Heroes for 4e?
Top