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Iron Heroes - I have it in my hands!
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<blockquote data-quote="JohnSnow" data-source="post: 2452631" data-attributes="member: 32164"><p>You suck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Okay, now that I have that out of the way, I'll have to sate my desire with questions as I await delivery from the warrior woman's bookstore...</p><p></p><p></p><p></p><p>Okay...this makes LOTS of sense - simple and intuitive. Sounds similar to the system in WFRP and the one from <em>Black Company</em> (but less complex) as well. So there are specified mana costs for various areas of effect (I imagine a 30' cone is more than a 10' cone? or a 30' line?), energy types (fire and what else?), and damage increases. Since every mana spent on damage adds 2 to the casting DC, I think you'll see fewer direct damage spells. I assume there are mana costs for the non-damaging spells as well? How are those laid out?</p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Great movie!</p><p></p><p>Creating an Unarmed Combat Mastery Style by adapting the martial arts (and/or brawl) feats and talents from <em>d20 Modern</em> would be trivially easy. If I decide I want it, I'll put it in.</p><p></p><p></p><p></p><p>I'm not sure combat "taking longer" is quite so bad. If IH manages to make combat an entertaining and interesting part of the narrative of the game, then it's OK if it takes longer. I think part of the issue people have with D&D combat as it currently exists is that it takes you "out of the story" and dumps you into tactical tabletop gaming. If the IH rules make combat MORE flavorful, most people will probably be okay with it taking longer, because it'll actually be more FUN.</p><p></p><p>As an analogy, I didn't mind that Peter Jackson spent more of the "screen time" on the battles in <em>The Lord of the Rings</em> movies than Tolkien spent "page time" on them in the novels. Tolkien focused on the character's banter and the general events, because battles are mostly boring to read about. However, they're much more fun to watch. If these new rules mean that <em>Iron Heroes</em> battles play more like the action movie and less like the book narrative, it should be about the same.</p><p></p><p>Just my opinion.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2452631, member: 32164"] You suck! :p Okay, now that I have that out of the way, I'll have to sate my desire with questions as I await delivery from the warrior woman's bookstore... Okay...this makes LOTS of sense - simple and intuitive. Sounds similar to the system in WFRP and the one from [i]Black Company[/i] (but less complex) as well. So there are specified mana costs for various areas of effect (I imagine a 30' cone is more than a 10' cone? or a 30' line?), energy types (fire and what else?), and damage increases. Since every mana spent on damage adds 2 to the casting DC, I think you'll see fewer direct damage spells. I assume there are mana costs for the non-damaging spells as well? How are those laid out? :lol: Great movie! Creating an Unarmed Combat Mastery Style by adapting the martial arts (and/or brawl) feats and talents from [i]d20 Modern[/i] would be trivially easy. If I decide I want it, I'll put it in. I'm not sure combat "taking longer" is quite so bad. If IH manages to make combat an entertaining and interesting part of the narrative of the game, then it's OK if it takes longer. I think part of the issue people have with D&D combat as it currently exists is that it takes you "out of the story" and dumps you into tactical tabletop gaming. If the IH rules make combat MORE flavorful, most people will probably be okay with it taking longer, because it'll actually be more FUN. As an analogy, I didn't mind that Peter Jackson spent more of the "screen time" on the battles in [i]The Lord of the Rings[/i] movies than Tolkien spent "page time" on them in the novels. Tolkien focused on the character's banter and the general events, because battles are mostly boring to read about. However, they're much more fun to watch. If these new rules mean that [i]Iron Heroes[/i] battles play more like the action movie and less like the book narrative, it should be about the same. Just my opinion. [/QUOTE]
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