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<blockquote data-quote="Matrix Sorcica" data-source="post: 2454270" data-attributes="member: 3547"><p>Dalan, 2nd level Executioner</p><p></p><p>Str 12, Dex 18, Con 14, Int 14, Wis 16, Cha 10.</p><p>Hit points 18, Reserve 18.</p><p>Defense: 18; DR 1d3/magic</p><p>Saves: Fort +4, Ref +6, Will +5</p><p></p><p>Traits: Dexterous (x2)</p><p>Feats: Simple & Martial weapons, Light armor, Weapon Finesse 1, Weapon Finesse 2, Razor Fiend 1</p><p>Special qualities: Executioners Pool, Executioners Eye, Hindering Cut, Sneak Attack +1d6.</p><p></p><p>Attack: +7 MW dagger (1d4+1); Full attack +5/+5 MW dagger (1d4+1)</p><p></p><p>Skills (ranks): Climb, Jump, Swim, Listen, earch, Sense Motive, Hide, Move Silently, Open Lock, Gather information and Disguise 5 ranks each. Survival and Tumble 3 ranks each. Use Rope and Ride 2 ranks each.</p><p></p><p>Equipment: MW dagger, MW light steel shield, MW studded leather armor.</p><p></p><p>Executioners Pool: Automatically 1 token each encounter, rises with level.</p><p>Executioners Eye: Make Sense Motive as Free, Move, Standard or Full ronud action. Opponent must oppose your roll, you get modifier according to type of action taken. If succesful, you get two tokens against that enemy.</p><p>Hindering Cut: Spend at least 1 token. If you hit, opponent must Fort save vs. DC 10 plus half your Exe level + Wis + tokens + sneak attack dice. If failed suffer -1 to attack and defense or 5 foot penalty to movement. Multiple cuts stack.</p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 2454270, member: 3547"] Dalan, 2nd level Executioner Str 12, Dex 18, Con 14, Int 14, Wis 16, Cha 10. Hit points 18, Reserve 18. Defense: 18; DR 1d3/magic Saves: Fort +4, Ref +6, Will +5 Traits: Dexterous (x2) Feats: Simple & Martial weapons, Light armor, Weapon Finesse 1, Weapon Finesse 2, Razor Fiend 1 Special qualities: Executioners Pool, Executioners Eye, Hindering Cut, Sneak Attack +1d6. Attack: +7 MW dagger (1d4+1); Full attack +5/+5 MW dagger (1d4+1) Skills (ranks): Climb, Jump, Swim, Listen, earch, Sense Motive, Hide, Move Silently, Open Lock, Gather information and Disguise 5 ranks each. Survival and Tumble 3 ranks each. Use Rope and Ride 2 ranks each. Equipment: MW dagger, MW light steel shield, MW studded leather armor. Executioners Pool: Automatically 1 token each encounter, rises with level. Executioners Eye: Make Sense Motive as Free, Move, Standard or Full ronud action. Opponent must oppose your roll, you get modifier according to type of action taken. If succesful, you get two tokens against that enemy. Hindering Cut: Spend at least 1 token. If you hit, opponent must Fort save vs. DC 10 plus half your Exe level + Wis + tokens + sneak attack dice. If failed suffer -1 to attack and defense or 5 foot penalty to movement. Multiple cuts stack. [/QUOTE]
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