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Iron Heroes - I have it in my hands!
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<blockquote data-quote="DrSpunj" data-source="post: 2455064" data-attributes="member: 994"><p>I noticed that too, <strong>A'koss</strong>, and feel the same way. Up until now I've been imagining a mechanic similar to Magic: the Gathering where each player gets more mana by laying/tapping into land. Obviously it'd be a bit different, but since we've seen other classes like the Archer (aiming) and Executioner (studying) gain tokens using actions, I figured the Arcanist might gain mana similarly, by gaining so much mana after concentrating/gathering mana as a free action, move action, etc. (And similarly, felt he might lose some or all of them after taking damage if he didn't make a Conc check.)</p><p></p><p>What would stop an Arcanist from walking around with mana all the time? A mechanic equivalent to mana burn, along with the fact that if casting any spell is potentially dangerous then there's no guaranteed way to let any extra mana you've gathered dissipate harmlessly. Obviously feats and/or class abilities could mitigate some of these potential drawbacks.</p><p></p><p>Now, I don't have the book yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> (hope to pick it up from my FLGS Monday! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), and I'm going to try and keep an open mind until I've read the thing, but I'll certainly be interested to see if I can tweak the Arcanist along these lines to lose the <em>each day & during a week</em> mechanics.</p><p></p><p>Also, a big <span style="font-size: 26px"><strong>Thank You!</strong></span> to <strong>Sorcica</strong> for reading & typing like a mad man to feed our insatiable (and envious) IH appetites. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Thanks,</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 2455064, member: 994"] I noticed that too, [b]A'koss[/b], and feel the same way. Up until now I've been imagining a mechanic similar to Magic: the Gathering where each player gets more mana by laying/tapping into land. Obviously it'd be a bit different, but since we've seen other classes like the Archer (aiming) and Executioner (studying) gain tokens using actions, I figured the Arcanist might gain mana similarly, by gaining so much mana after concentrating/gathering mana as a free action, move action, etc. (And similarly, felt he might lose some or all of them after taking damage if he didn't make a Conc check.) What would stop an Arcanist from walking around with mana all the time? A mechanic equivalent to mana burn, along with the fact that if casting any spell is potentially dangerous then there's no guaranteed way to let any extra mana you've gathered dissipate harmlessly. Obviously feats and/or class abilities could mitigate some of these potential drawbacks. Now, I don't have the book yet :( (hope to pick it up from my FLGS Monday! ;)), and I'm going to try and keep an open mind until I've read the thing, but I'll certainly be interested to see if I can tweak the Arcanist along these lines to lose the [i]each day & during a week[/i] mechanics. Also, a big [SIZE=7][b]Thank You![/b][/SIZE] to [b]Sorcica[/b] for reading & typing like a mad man to feed our insatiable (and envious) IH appetites. :p Thanks, DrSpunj [/QUOTE]
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