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Iron Heroes - I have it in my hands!
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2458698" data-attributes="member: 6533"><p>The conversion rules that deal with that that I have noted are:</p><p></p><p>- If you are going to bring other kinds of spellcasters they should probably replace arcanists, though personally I think arcanists might be competitive just not as primary spell casters.</p><p></p><p>- Monsters with such abilities should probably take on a different story role than normal. IH seems to want to use them with the elevated threat level that such abilities imply in a low magic world. The conversion rules say that while CR should still be the same having multiple encounters with such beasts in quick succession would be unbalancing.</p><p></p><p>- For levels where creatures with appropriate CR are almost certain to have such abilities it recommends 'upping the die' on the frequency of rounds in which it can use such a weapon.</p><p></p><p>The main issue seems to be that where saving throws are higher and you cannot fail on ones that still doesn't remove the chance that a couple of bad rounds in succession could take out the party before it could react.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2458698, member: 6533"] The conversion rules that deal with that that I have noted are: - If you are going to bring other kinds of spellcasters they should probably replace arcanists, though personally I think arcanists might be competitive just not as primary spell casters. - Monsters with such abilities should probably take on a different story role than normal. IH seems to want to use them with the elevated threat level that such abilities imply in a low magic world. The conversion rules say that while CR should still be the same having multiple encounters with such beasts in quick succession would be unbalancing. - For levels where creatures with appropriate CR are almost certain to have such abilities it recommends 'upping the die' on the frequency of rounds in which it can use such a weapon. The main issue seems to be that where saving throws are higher and you cannot fail on ones that still doesn't remove the chance that a couple of bad rounds in succession could take out the party before it could react. [/QUOTE]
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