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Iron Heroes...is it really different from core D&D?
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<blockquote data-quote="DonTadow" data-source="post: 3102397" data-attributes="member: 22622"><p>The point being that the low magic by your traditional definition is not what iron heroes is. My low magic defintion is closer to high fantasy. There are fantastic mages in the iron heroes world as easy as there are powerful warriors. Why there's some misconceptin that they can't get along is beyond me. </p><p></p><p>? Actually not all the beasts in the book are bad guys. Man, what are we five. BAd guys? I prefer to add a bit of sophistication to the book and its authors and think they designed beasts to be more than just random monsters of the week. The beastiary adds flavor to a typical Iron heroes world by providing monsters that actually don't break the rules. I"m starting to think you've just skimmed over the book instead of actually read it. THere area a few phrases that emphasise that magic does exist in the campaign world. There's also the appendix which for some reason or another you must have skipped. </p><p></p><p>Apparently we are five if I need to break down the definitions of easy and capable. Easy, meaning simple compared to something else. In other words I"m saying that compared to the 3.5 book, the arcanist is a very simple to use and perform sorceror class. </p><p></p><p></p><p>OKay, now i'm really starting to think you don't own none of the books or supplements. They explain how this is done. Its actually quite simple. There's not even any conversion really. Just some mild ac and skill changes. The books even reference how both charachters can stand hand and hand together. As a matter of fact, if you go to the iron league websites theres even more supplements by fans on it. In other words, there are capable dms whom have figured it out. (of course I'm using capable in another context here). </p><p></p><p>I</p><p>I'd rather skip all the "woah is me" about how difficult it is to run 3.5 characters with iron heroes because the authors of the system have already addressed this. As for marketing, geesh, the opposite of a person whom believes all marketing is just as bad. The cynical guy whom thinks the goverment has eyeballs in his fridge. Unfortuantely, with d and d material that is a year old it can be proven and tested which iRon heroes has, with or without 3.5 charachters. </p><p></p><p>In your latest example you are only labeling descriptions of the magic system, not a reason why 3.5 and iron heroes cohesiion doesnt work. doesnt work. Just a reason why its different. The cool thing about Iron Heroes is that you can use the arcanist as is or chuck it and subsitittute any magic system easy. Wheras the arcanist has spells that can fail, he can cast more spells than a sorcoeror can and can potentinally cause more damage. Whereas i admire the arcanist class i said in my first example i dont use it because I dont like players tracking "spell points" and times per day in my system, i went with a more skill roll type system.</p><p></p><p>What you'll find after doing osme research is that many have figured out that iron heroes is a great system to add magic systems too and there's no unbalance in it at all.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3102397, member: 22622"] The point being that the low magic by your traditional definition is not what iron heroes is. My low magic defintion is closer to high fantasy. There are fantastic mages in the iron heroes world as easy as there are powerful warriors. Why there's some misconceptin that they can't get along is beyond me. ? Actually not all the beasts in the book are bad guys. Man, what are we five. BAd guys? I prefer to add a bit of sophistication to the book and its authors and think they designed beasts to be more than just random monsters of the week. The beastiary adds flavor to a typical Iron heroes world by providing monsters that actually don't break the rules. I"m starting to think you've just skimmed over the book instead of actually read it. THere area a few phrases that emphasise that magic does exist in the campaign world. There's also the appendix which for some reason or another you must have skipped. Apparently we are five if I need to break down the definitions of easy and capable. Easy, meaning simple compared to something else. In other words I"m saying that compared to the 3.5 book, the arcanist is a very simple to use and perform sorceror class. OKay, now i'm really starting to think you don't own none of the books or supplements. They explain how this is done. Its actually quite simple. There's not even any conversion really. Just some mild ac and skill changes. The books even reference how both charachters can stand hand and hand together. As a matter of fact, if you go to the iron league websites theres even more supplements by fans on it. In other words, there are capable dms whom have figured it out. (of course I'm using capable in another context here). I I'd rather skip all the "woah is me" about how difficult it is to run 3.5 characters with iron heroes because the authors of the system have already addressed this. As for marketing, geesh, the opposite of a person whom believes all marketing is just as bad. The cynical guy whom thinks the goverment has eyeballs in his fridge. Unfortuantely, with d and d material that is a year old it can be proven and tested which iRon heroes has, with or without 3.5 charachters. In your latest example you are only labeling descriptions of the magic system, not a reason why 3.5 and iron heroes cohesiion doesnt work. doesnt work. Just a reason why its different. The cool thing about Iron Heroes is that you can use the arcanist as is or chuck it and subsitittute any magic system easy. Wheras the arcanist has spells that can fail, he can cast more spells than a sorcoeror can and can potentinally cause more damage. Whereas i admire the arcanist class i said in my first example i dont use it because I dont like players tracking "spell points" and times per day in my system, i went with a more skill roll type system. What you'll find after doing osme research is that many have figured out that iron heroes is a great system to add magic systems too and there's no unbalance in it at all. [/QUOTE]
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Iron Heroes...is it really different from core D&D?
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