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Iron Heroes...is it really different from core D&D?
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<blockquote data-quote="ValhallaGH" data-source="post: 3103146" data-attributes="member: 41187"><p>Thank you for the clarity you've managed to provide, iwatt.</p><p></p><p>It has become apparent that there is some question about the default level of magic in Iron Heroes. So, I shall rephrase slightly. </p><p></p><p>Iron Heroes is a low PC magic game.</p><p></p><p>Magic fills the implied world of Iron Heroes as much as, or even more than, it fills the default world of D&D. The difference is that in D&D, all magical things doable by mosters, extra-planar creatures and villains is equally doable by PCs; in Iron Heroes implied, the vast majority of magical effects achievable by NPCs cannot be replicated by PCs.</p><p></p><p>All (RAW) Iron Heroes know three facts about magic.</p><p><strong>1) Magic is real.</strong> Monsters, evil wizards, ancient civilizations and sometimes even allies (or the hero himself) have and use magic spells and abilities.</p><p><strong>2) Magic is powerful.</strong> Magic bolts can blast through the heaviest armor as if it were paper. Magic can cause walls to appear from thin air, reanimate the dead, inflict or restore wounds, summon monsters from other worlds and even raise the dead.</p><p><strong>3) Magic is out to get them.</strong> 90% of the magic in the world belongs to evil wizards, demons, devils, monsters and other inhuman creatures that will gladly kill the heroes. It can summon, or create, a multitude of monsters, generate searing blasts of powerful flames / cold / lightning / acid; it can wither and shrink the most powerful of warriors, take control of a person's mind and actions, and is the source of most of the major threats to hamlets, towns, cities, nations and even the world.</p><p></p><p>Magic is very much present in Iron Heroes. It is simply not found, much, in the hands of the players.</p><p></p><p></p><p>DonTadow, when you are ready to post mature and reasoned arguments, as opposed to ad hominem arguments, then I shall be willing to reply to any specific points you may have.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3103146, member: 41187"] Thank you for the clarity you've managed to provide, iwatt. It has become apparent that there is some question about the default level of magic in Iron Heroes. So, I shall rephrase slightly. Iron Heroes is a low PC magic game. Magic fills the implied world of Iron Heroes as much as, or even more than, it fills the default world of D&D. The difference is that in D&D, all magical things doable by mosters, extra-planar creatures and villains is equally doable by PCs; in Iron Heroes implied, the vast majority of magical effects achievable by NPCs cannot be replicated by PCs. All (RAW) Iron Heroes know three facts about magic. [b]1) Magic is real.[/b] Monsters, evil wizards, ancient civilizations and sometimes even allies (or the hero himself) have and use magic spells and abilities. [b]2) Magic is powerful.[/b] Magic bolts can blast through the heaviest armor as if it were paper. Magic can cause walls to appear from thin air, reanimate the dead, inflict or restore wounds, summon monsters from other worlds and even raise the dead. [b]3) Magic is out to get them.[/b] 90% of the magic in the world belongs to evil wizards, demons, devils, monsters and other inhuman creatures that will gladly kill the heroes. It can summon, or create, a multitude of monsters, generate searing blasts of powerful flames / cold / lightning / acid; it can wither and shrink the most powerful of warriors, take control of a person's mind and actions, and is the source of most of the major threats to hamlets, towns, cities, nations and even the world. Magic is very much present in Iron Heroes. It is simply not found, much, in the hands of the players. DonTadow, when you are ready to post mature and reasoned arguments, as opposed to ad hominem arguments, then I shall be willing to reply to any specific points you may have. [/QUOTE]
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