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Iron Heroes...is it really different from core D&D?
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<blockquote data-quote="Nyaricus" data-source="post: 3103201" data-attributes="member: 35678"><p>I think IH would be great to run in a Nordic/Scandinavian type of game with maybe one magic item for each PC, using the "leveling up" items from Weapons of legacy.</p><p></p><p>Kill a dragon with your grandaddy's sword? Maybe next level you find out it can become wreathed in flames? That shield turned a scorpians tail from sticking you with it's poisonous tip? Maybe you become resistant to acid, poison and disease. That headband once worn by the ittithid which you killed? Maybe it gives you special mind powers ("psionics", by D&D RAW) which develop as you gain levels.</p><p></p><p>Stuff like that.</p><p></p><p>In any case, I think that IH has a lot of room in regards to it's differences from core D&D, but that it'sstill an awesome, and easily adapted ruleset suited for a variety of games. Celts, Vikings, Norse, Goths, Greecian, Roman and Conanesque games all come to mind where one might very well be able to adapt IH to the needs of it. </p><p></p><p>I'd personally love to run somehting with major celtic influences, and ahev the heros meet with even 15% of the amazing figures and beasts from Celtic folklore. Fight the Boobrie, the giant northern diver which can swallow cattle (and men) whole. Or the terrible Bean Sidhe, the forlorn fey cloaked in a white gorn, eyes red with tears for a departed loved one, a golden comb is stroked through her hair, and when she turns on you a bone-rattlnig wail escapes her lips. Or the Ankou, a portender of death who's skeletal head with eyes popping from it's skull calls upon it's victims to their deaths, and rides through townships casting down the common folks fates upon them. Of the Beithir, the ethereal bear with the loenghty tail whichs shoots lightning bolts from it's totthy maw.</p><p></p><p>I think I've been inspired to do this now - and that's only a small taste of what you can do!</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3103201, member: 35678"] I think IH would be great to run in a Nordic/Scandinavian type of game with maybe one magic item for each PC, using the "leveling up" items from Weapons of legacy. Kill a dragon with your grandaddy's sword? Maybe next level you find out it can become wreathed in flames? That shield turned a scorpians tail from sticking you with it's poisonous tip? Maybe you become resistant to acid, poison and disease. That headband once worn by the ittithid which you killed? Maybe it gives you special mind powers ("psionics", by D&D RAW) which develop as you gain levels. Stuff like that. In any case, I think that IH has a lot of room in regards to it's differences from core D&D, but that it'sstill an awesome, and easily adapted ruleset suited for a variety of games. Celts, Vikings, Norse, Goths, Greecian, Roman and Conanesque games all come to mind where one might very well be able to adapt IH to the needs of it. I'd personally love to run somehting with major celtic influences, and ahev the heros meet with even 15% of the amazing figures and beasts from Celtic folklore. Fight the Boobrie, the giant northern diver which can swallow cattle (and men) whole. Or the terrible Bean Sidhe, the forlorn fey cloaked in a white gorn, eyes red with tears for a departed loved one, a golden comb is stroked through her hair, and when she turns on you a bone-rattlnig wail escapes her lips. Or the Ankou, a portender of death who's skeletal head with eyes popping from it's skull calls upon it's victims to their deaths, and rides through townships casting down the common folks fates upon them. Of the Beithir, the ethereal bear with the loenghty tail whichs shoots lightning bolts from it's totthy maw. I think I've been inspired to do this now - and that's only a small taste of what you can do! [/QUOTE]
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Iron Heroes...is it really different from core D&D?
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