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[Iron Heroes] Magic oddities.
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<blockquote data-quote="Kaos" data-source="post: 2483240" data-attributes="member: 10644"><p>The DC and spell mastery requirements mean there's only a 1 in 20 chance of that happening, and even that is only because of an exception made for rolling a 1.</p><p>At level 20 (when you get ultimate mastery,) you don't even risk that anymore. </p><p>Compared to the risks and effects for other methods, it's out of scale.</p><p></p><p>(Which is my problem. Weak spellcasters wouldn't really bother me; too-strong spellcasters would only be a minor irritant. Even unbalanced schools wouldn't bug me too much, if an arcanist got equal access to all schools. But when he gets a tiered access, and one or two schools clearly overpower the rest...)</p><p></p><p>As a sidenote: if your group has very weak numbercrunchy elements, it's possible they'll overlook the issues and things will be fine (from a fun perspective, at least.)</p></blockquote><p></p>
[QUOTE="Kaos, post: 2483240, member: 10644"] The DC and spell mastery requirements mean there's only a 1 in 20 chance of that happening, and even that is only because of an exception made for rolling a 1. At level 20 (when you get ultimate mastery,) you don't even risk that anymore. Compared to the risks and effects for other methods, it's out of scale. (Which is my problem. Weak spellcasters wouldn't really bother me; too-strong spellcasters would only be a minor irritant. Even unbalanced schools wouldn't bug me too much, if an arcanist got equal access to all schools. But when he gets a tiered access, and one or two schools clearly overpower the rest...) As a sidenote: if your group has very weak numbercrunchy elements, it's possible they'll overlook the issues and things will be fine (from a fun perspective, at least.) [/QUOTE]
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[Iron Heroes] Magic oddities.
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