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[Iron Heroes] Magic oddities.
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<blockquote data-quote="Particle_Man" data-source="post: 2485055" data-attributes="member: 892"><p>I was doing some number stuff. Is this right?</p><p></p><p>Assuming the primary discipline is conjuration, then a 17th-19th conjurer can create up to 4 dragons per day of 30 HD (before needing to make fort saves to gather mana and avoid ability drain). However, there is a 50% chance of channelling failure, and a 5% chance of the dragon attacking the arcanist. The arcanist has a 1x/week ability to make one of those dragon creations only have a 5% chance of failure and no chance of turning on the arcanist.</p><p></p><p>At 20th level the arcanist conjurer gains a huge leap of power, and now can create up to 4 dragons per day of 30 HD (and likely can squeeze out one more than his 17th-19th conjurer rival, given that he has more points and his fort save after "going into the negatives" is higher). Now he has only a 5% chance of failure and no chance of the dragon turning on him. Kinda like a Gate spell, except the Gate spell would get a tougher monster, but cost xp.</p><p></p><p>However, a knowledgable 20th level Thief can use the Lord of Lies power to kill that Arcanist. Bluff: "Quick! Summon 8 Old Red dragons right now to save the city from certain doom in 6 seconds! I'll help you succeed with this ancient artifact!". Arcanist doesn't get a Sense Motive check in the first round, so casts the spell, and has enough of a mana pool to do it if fresh. But the channeling roll will certainly be a major disaster. And then the Arcanist will be almost out of mana and dealing with 8 Old Red dragons that want to do nothing in the next 100 minutes but kill the acanist.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2485055, member: 892"] I was doing some number stuff. Is this right? Assuming the primary discipline is conjuration, then a 17th-19th conjurer can create up to 4 dragons per day of 30 HD (before needing to make fort saves to gather mana and avoid ability drain). However, there is a 50% chance of channelling failure, and a 5% chance of the dragon attacking the arcanist. The arcanist has a 1x/week ability to make one of those dragon creations only have a 5% chance of failure and no chance of turning on the arcanist. At 20th level the arcanist conjurer gains a huge leap of power, and now can create up to 4 dragons per day of 30 HD (and likely can squeeze out one more than his 17th-19th conjurer rival, given that he has more points and his fort save after "going into the negatives" is higher). Now he has only a 5% chance of failure and no chance of the dragon turning on him. Kinda like a Gate spell, except the Gate spell would get a tougher monster, but cost xp. However, a knowledgable 20th level Thief can use the Lord of Lies power to kill that Arcanist. Bluff: "Quick! Summon 8 Old Red dragons right now to save the city from certain doom in 6 seconds! I'll help you succeed with this ancient artifact!". Arcanist doesn't get a Sense Motive check in the first round, so casts the spell, and has enough of a mana pool to do it if fresh. But the channeling roll will certainly be a major disaster. And then the Arcanist will be almost out of mana and dealing with 8 Old Red dragons that want to do nothing in the next 100 minutes but kill the acanist. [/QUOTE]
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