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Iron Heroes: Man-at-Arms option tweak
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<blockquote data-quote="malladin" data-source="post: 3449682" data-attributes="member: 8230"><p>Hi folks,</p><p></p><p>I've just started sorting out an Iron Heroes game. I've done some pre-gen characters and I'm pretty happy with how its working out so far, apart from a social character I fancied doing. Initially I thought the thief would be the obvious choice for a social style character, but on looking at the class there's a number of things I don't think particularly fit with what I was trying to achieve, so I made the character using the Man-at-Arms class instead, which worked out much better. My only problem is that he's just a bit too tough and doesn't quite have enough skill points for what I was wanting, so I got to thinking about a minor tweak to the class to make it even more versatile and enable me to get the extra skills I needed. </p><p></p><p>The end result was an extra feature at first level:</p><p></p><p><strong>Focus:</strong> At first level the Man-at-Arms chooses a focus for his character which alters some of his class features. The Man-at-Arms must choose to be one of the following: Brute, Combat Adept, Skilled or Warrior.</p><p><em>Brute:</em> The brute gains an additional +2hp per level, but their defense progression is moved down one step.</p><p><em>Combat Adept:</em> Combat adepts gain an extra 2 skill points per level and can choose an additional skill group, but suffer a -2hp per level penalty.</p><p><em>Skilled:</em> Skilled Men-at-Arms gain an additional 4 skill points per level and can choose 2 extra skill groups, but suffer a -2hp per level penalty and have their attack progression reduced one step.</p><p><em>Warrior: </em> No change on the standard Man-at-Arms package.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="malladin, post: 3449682, member: 8230"] Hi folks, I've just started sorting out an Iron Heroes game. I've done some pre-gen characters and I'm pretty happy with how its working out so far, apart from a social character I fancied doing. Initially I thought the thief would be the obvious choice for a social style character, but on looking at the class there's a number of things I don't think particularly fit with what I was trying to achieve, so I made the character using the Man-at-Arms class instead, which worked out much better. My only problem is that he's just a bit too tough and doesn't quite have enough skill points for what I was wanting, so I got to thinking about a minor tweak to the class to make it even more versatile and enable me to get the extra skills I needed. The end result was an extra feature at first level: [B]Focus:[/B] At first level the Man-at-Arms chooses a focus for his character which alters some of his class features. The Man-at-Arms must choose to be one of the following: Brute, Combat Adept, Skilled or Warrior. [I]Brute:[/I] The brute gains an additional +2hp per level, but their defense progression is moved down one step. [I]Combat Adept:[/I] Combat adepts gain an extra 2 skill points per level and can choose an additional skill group, but suffer a -2hp per level penalty. [I]Skilled:[/I] Skilled Men-at-Arms gain an additional 4 skill points per level and can choose 2 extra skill groups, but suffer a -2hp per level penalty and have their attack progression reduced one step. [I]Warrior: [/I] No change on the standard Man-at-Arms package. Any thoughts? [/QUOTE]
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