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Iron Heroes -- my solution to the martial arts thing
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2493743" data-attributes="member: 710"><p>This weekend I thougt a bit about a possible token system - I granted tokens for performing succesful maneuvers (initially, bullrush, disarm, sunder and trip, later tumble/jump or grapple), and using them to improve such maneuvers. Unfortunately, this still overlaps with some of the Weapons Master abilities.</p><p></p><p></p><p>I am not sure I understand your question, but 2 points about this:</p><p>The damage related abilities do only work under certain circumstances and make it difficult to make use of the finesse or power attack abilities. </p><p>The leaping/vertical strike options usually cost iterative attacks, and most the time also negate the ability to use the finesse sneak attack damage (since you replace the listed benefits with those of the original option). </p><p>Power Attack does not work well with light attacks, and I believe it can´t be used in grapple/pin. Using it might be counteproductive for gaining the "Rend" (Power Mastery 10), since it requires multiple hits. </p><p></p><p></p><p>One way might be to split in into two different chains, one "soft" (Finesse) and one "hard" (Power). That´s basically the way it already is, though I built in some overlapping points. </p><p>A further alternative might be to spilt it into Attack/Defense/Grapple chains or something like that. </p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2493743, member: 710"] This weekend I thougt a bit about a possible token system - I granted tokens for performing succesful maneuvers (initially, bullrush, disarm, sunder and trip, later tumble/jump or grapple), and using them to improve such maneuvers. Unfortunately, this still overlaps with some of the Weapons Master abilities. I am not sure I understand your question, but 2 points about this: The damage related abilities do only work under certain circumstances and make it difficult to make use of the finesse or power attack abilities. The leaping/vertical strike options usually cost iterative attacks, and most the time also negate the ability to use the finesse sneak attack damage (since you replace the listed benefits with those of the original option). Power Attack does not work well with light attacks, and I believe it can´t be used in grapple/pin. Using it might be counteproductive for gaining the "Rend" (Power Mastery 10), since it requires multiple hits. One way might be to split in into two different chains, one "soft" (Finesse) and one "hard" (Power). That´s basically the way it already is, though I built in some overlapping points. A further alternative might be to spilt it into Attack/Defense/Grapple chains or something like that. :) [/QUOTE]
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