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[Iron Heroes]Nixing the last x/day ability, Mana
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<blockquote data-quote="swrushing" data-source="post: 2502688" data-attributes="member: 14140"><p>glad you liked it. It is more or less identical to a mage theory i built for a fantasy game a while back, where you purchased your soaking rate and your max capacity for mana separately, so you could be more tactical (big battery but slow recovery) or more strategic (better rec but lower max or rather balanced.) </p><p></p><p>yeah total limit equal to mana pool.</p><p></p><p>although, you could easily have feats for "increased recovery" and "increased max" similar to "extra known spell" and "extra spell slots" in DND.</p><p></p><p>Linking it to physical health can be done but beware that you encourage buff mages with high con for hit points and the like even more. if you are cool with that, its fine.</p><p></p><p>and yes, in the plan i had for the system, the amount of mana you were storing was influencing your magical brightness, so a potent loaded mage was easier to spot with magical senses and drew magical interest.</p><p></p><p>obviously, some areas would be magic poor and reduce recovery rate while others would be magic rich and increase your recovery while you stay there.</p><p></p><p>etc...</p></blockquote><p></p>
[QUOTE="swrushing, post: 2502688, member: 14140"] glad you liked it. It is more or less identical to a mage theory i built for a fantasy game a while back, where you purchased your soaking rate and your max capacity for mana separately, so you could be more tactical (big battery but slow recovery) or more strategic (better rec but lower max or rather balanced.) yeah total limit equal to mana pool. although, you could easily have feats for "increased recovery" and "increased max" similar to "extra known spell" and "extra spell slots" in DND. Linking it to physical health can be done but beware that you encourage buff mages with high con for hit points and the like even more. if you are cool with that, its fine. and yes, in the plan i had for the system, the amount of mana you were storing was influencing your magical brightness, so a potent loaded mage was easier to spot with magical senses and drew magical interest. obviously, some areas would be magic poor and reduce recovery rate while others would be magic rich and increase your recovery while you stay there. etc... [/QUOTE]
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[Iron Heroes]Nixing the last x/day ability, Mana
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