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[Iron Heroes]Nixing the last x/day ability, Mana
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2506976" data-attributes="member: 710"><p>There are two things you can do to fix this:</p><p>1) Healing spells don´t heal damage, only reserve points, or they simply make a faster transfer of reserve points possible. This limits the healing to the already available amounts. Healing spells to deal ability damage/drain or similar effects could allow a certain "conversion" rate from reserve to hp. </p><p></p><p>2) You can´t maintain a unlimited amount of spells. Maybe the highest spell mastery rank determines the maximum amount of spells you can support. Any additional spell requires Concentration, and if you try to go beyond that limit, other spells end (beginning at the highest level spell, until you are below the limit again). Even a 20th level Arcanist couldn´t maintain more than 10 spells this way ...</p><p></p><p>----</p><p>I designed a house rule using mana tokens, but I am still not certain it is balanced.</p><p></p><p>You have starting tokens at each encounter equal to half your level (round down, similar to Hunter starting tokens). You can gain further ones by making a Concentration check (maybe a Spellcraft check might be a good alternative, since spellcraft is currently a bit underused), depending on your result you gain one, two or four tokens. If you fail or don´t make such a check, you lose one token (but go never below your starting pool, unless you are already below that value due to spending them for spells and so on). </p><p></p><p>I also added that you can´t channel mana longer than 1 round per point of Intelligence score - if you do not stop channeling after that for one minute, you take intelligence strain. </p><p>The token losing mechanics combined with the strain rule is there to avoid a arcanist to run around fully "charged" all the time. </p><p>It still opens up the possiblity that everytime a arcanist plans on entering a room he suspects enemies in, he will channel all mana he can get. </p><p></p><p>All other rules stay as before, just replace mana points with mana tokens and remove the daily mana limit.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2506976, member: 710"] There are two things you can do to fix this: 1) Healing spells don´t heal damage, only reserve points, or they simply make a faster transfer of reserve points possible. This limits the healing to the already available amounts. Healing spells to deal ability damage/drain or similar effects could allow a certain "conversion" rate from reserve to hp. 2) You can´t maintain a unlimited amount of spells. Maybe the highest spell mastery rank determines the maximum amount of spells you can support. Any additional spell requires Concentration, and if you try to go beyond that limit, other spells end (beginning at the highest level spell, until you are below the limit again). Even a 20th level Arcanist couldn´t maintain more than 10 spells this way ... ---- I designed a house rule using mana tokens, but I am still not certain it is balanced. You have starting tokens at each encounter equal to half your level (round down, similar to Hunter starting tokens). You can gain further ones by making a Concentration check (maybe a Spellcraft check might be a good alternative, since spellcraft is currently a bit underused), depending on your result you gain one, two or four tokens. If you fail or don´t make such a check, you lose one token (but go never below your starting pool, unless you are already below that value due to spending them for spells and so on). I also added that you can´t channel mana longer than 1 round per point of Intelligence score - if you do not stop channeling after that for one minute, you take intelligence strain. The token losing mechanics combined with the strain rule is there to avoid a arcanist to run around fully "charged" all the time. It still opens up the possiblity that everytime a arcanist plans on entering a room he suspects enemies in, he will channel all mana he can get. All other rules stay as before, just replace mana points with mana tokens and remove the daily mana limit. [/QUOTE]
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[Iron Heroes]Nixing the last x/day ability, Mana
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