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Iron Heroes or not- new game and purchase questions
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<blockquote data-quote="boshuda" data-source="post: 2834493" data-attributes="member: 20895"><p><strong>Iron Heroes is fun</strong></p><p></p><p>I've been playing in an Iron Heroes campaign for a while now, probably a few months every other week. I love it. I think it's actually less complex than DnD 3.5, probably because there's little/no magic. What magic we've encountered thus far has been magical abilities that a monster posesses. With cool stunts and actions built in to the rules and action zones spelled out your characters can do things you've never even dreamed of in DnD. But you, the player, decide what bonus/cost you want to your rolls while you do it. You don't have to keep track of various buff/curse spells.</p><p></p><p>We've been running an Age of Worms campaign on alternating weekends and more than once we've wished we were running Iron Heroes because some of the encounters just screamed out "This should be an Action Zone" or "this would be a great use of Stunts", and it just wouldn't have worked anywhere near as nicely under the DnD ruleset.</p><p></p><p>Swinging off of chandeliers: Iron Heroes says "Hell Yes", DnD says, "I guess so..."</p><p>Forcing said chandelier crashing to the ground: IH: "Just roll these skill checks", DnD: "Umm, no"</p><p>Sliding down a banister firing arrows at approaching enemies: IH "Balance check, please" DnD: "Sur -- Wait? You want to do WHAT?"</p><p>(That might be a bit of an exaggeration, but I hope you get my point)</p><p></p><p>Finally, the most imporant part of choosing a system is the level of fun (at least for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), and Iron Heroes is most definitely fun.</p></blockquote><p></p>
[QUOTE="boshuda, post: 2834493, member: 20895"] [b]Iron Heroes is fun[/b] I've been playing in an Iron Heroes campaign for a while now, probably a few months every other week. I love it. I think it's actually less complex than DnD 3.5, probably because there's little/no magic. What magic we've encountered thus far has been magical abilities that a monster posesses. With cool stunts and actions built in to the rules and action zones spelled out your characters can do things you've never even dreamed of in DnD. But you, the player, decide what bonus/cost you want to your rolls while you do it. You don't have to keep track of various buff/curse spells. We've been running an Age of Worms campaign on alternating weekends and more than once we've wished we were running Iron Heroes because some of the encounters just screamed out "This should be an Action Zone" or "this would be a great use of Stunts", and it just wouldn't have worked anywhere near as nicely under the DnD ruleset. Swinging off of chandeliers: Iron Heroes says "Hell Yes", DnD says, "I guess so..." Forcing said chandelier crashing to the ground: IH: "Just roll these skill checks", DnD: "Umm, no" Sliding down a banister firing arrows at approaching enemies: IH "Balance check, please" DnD: "Sur -- Wait? You want to do WHAT?" (That might be a bit of an exaggeration, but I hope you get my point) Finally, the most imporant part of choosing a system is the level of fun (at least for me :) ), and Iron Heroes is most definitely fun. [/QUOTE]
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