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Iron Heroes Player's Companion Previews (Preview 4 added 06/04/07)
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<blockquote data-quote="Capellan" data-source="post: 3549713" data-attributes="member: 6294"><p><strong>Class Action</strong></p><p></p><p>One feature of the Player's Companion that I haven't previously mentioned are Design Companion sidebars.  These sidebars are dotted through the text and provide an insight into certain design decisions, suggestions for alternative rules, and commentaries on how implementation of some elements may affect your game.  I mention these Design Companions now because I'm about to quote one that appears at the beginning of the Classes chapter:</p><p></p><p></p><p></p><p>In this preview, I'm going to talk about two of the three new classes mentioned above.  I'm leaving the last for next time, because it's the class that makes use of the book's new magic system.</p><p></p><p>The first new class is the <strong>Dedicate</strong>.  While all warriors understand the need for focus and commitment in combat, these highly skilled combatants hone their mental discipline to an incredible degree.  Their defining trait is their combination of both physical training and mental discipline. Followers of real-world tenets such as the Japanese code of <em>bushido</em>, with its emphasis on discipline, honor, and virtue, could readily become dedicates. Dervishes, zealots, and other holy warriors (including that fantasy role-playing staple, the paladin) are also a good fit for the dedicate's focus and abilities.</p><p></p><p>In game terms, a dedicate's intense mental discipline grants them access to a <em>dedication pool</em>.  They can use the tokens from this pool to activate special abilities and maneuvers that represent their exceptional focus, such as making a particularly accurate attack or seeing through an enemy's attempt to throw them off balance.  They begin each encounter with a small number of dedication tokens and can gain more by spending actions to mentally focus themselves by use of a Concentration skill check.</p><p></p><p>Almost a polar opposite to the dedicate is the <strong>Myrmidon</strong>.  Whereas a dedicate hones their mental discipline and focus to achieve a level of battlefield clarity that other warriors lack, the myrmidon thrives on the chaos and confusion of combat.  A myrmidon has never met a dirty trick they didn't like.  Any of the pragmatic, ruthlessly efficient fighting forces of history could be represented by this class.</p><p></p><p>Myrmidons gain access to an <em>opportunism pool</em>.  Unlike the dedicate, they don't automatically gain tokens at the start of an encounter.  Instead, they gain their tokens by threatening enemies who are distracted, thereby giving themselves the opportunity to sink in a blow where it is least expected.  A myrmidon's token abilities represent their repertoire of dirty tricks, unorthodox combat techniques, and opportunism.  They are adept at tricking opponents into over-committing themselves, or at using a weapon in an unexpected manner.</p><p></p><p>The final component of this preview is the Dedicate's Class Features and Mastery table:</p><p></p><p><img src="http://i11.photobucket.com/albums/a189/crowroadaw/dedicate.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Next Preview:</strong> Magic.</p></blockquote><p></p>
[QUOTE="Capellan, post: 3549713, member: 6294"] [b]Class Action[/b] One feature of the Player's Companion that I haven't previously mentioned are Design Companion sidebars. These sidebars are dotted through the text and provide an insight into certain design decisions, suggestions for alternative rules, and commentaries on how implementation of some elements may affect your game. I mention these Design Companions now because I'm about to quote one that appears at the beginning of the Classes chapter: In this preview, I'm going to talk about two of the three new classes mentioned above. I'm leaving the last for next time, because it's the class that makes use of the book's new magic system. The first new class is the [b]Dedicate[/b]. While all warriors understand the need for focus and commitment in combat, these highly skilled combatants hone their mental discipline to an incredible degree. Their defining trait is their combination of both physical training and mental discipline. Followers of real-world tenets such as the Japanese code of [i]bushido[/i], with its emphasis on discipline, honor, and virtue, could readily become dedicates. Dervishes, zealots, and other holy warriors (including that fantasy role-playing staple, the paladin) are also a good fit for the dedicate's focus and abilities. In game terms, a dedicate's intense mental discipline grants them access to a [i]dedication pool[/i]. They can use the tokens from this pool to activate special abilities and maneuvers that represent their exceptional focus, such as making a particularly accurate attack or seeing through an enemy's attempt to throw them off balance. They begin each encounter with a small number of dedication tokens and can gain more by spending actions to mentally focus themselves by use of a Concentration skill check. Almost a polar opposite to the dedicate is the [b]Myrmidon[/b]. Whereas a dedicate hones their mental discipline and focus to achieve a level of battlefield clarity that other warriors lack, the myrmidon thrives on the chaos and confusion of combat. A myrmidon has never met a dirty trick they didn't like. Any of the pragmatic, ruthlessly efficient fighting forces of history could be represented by this class. Myrmidons gain access to an [i]opportunism pool[/i]. Unlike the dedicate, they don't automatically gain tokens at the start of an encounter. Instead, they gain their tokens by threatening enemies who are distracted, thereby giving themselves the opportunity to sink in a blow where it is least expected. A myrmidon's token abilities represent their repertoire of dirty tricks, unorthodox combat techniques, and opportunism. They are adept at tricking opponents into over-committing themselves, or at using a weapon in an unexpected manner. The final component of this preview is the Dedicate's Class Features and Mastery table: [IMG]http://i11.photobucket.com/albums/a189/crowroadaw/dedicate.jpg[/IMG] [b]Next Preview:[/b] Magic. [/QUOTE]
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