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Iron Heroes threaten my GM style of low magic items...
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<blockquote data-quote="Varianor Abroad" data-source="post: 2621538" data-attributes="member: 12425"><p>Interestingly, the IH characters seem to just tip the fight structure from 4 short ones to one to two really grand ones. The DM for our group specifically threw a bunch of mooks out there for us IH types to fight, and plenty of casters for the AE types to fight. Worked out great. The IH abilities are not at all overpowering because all they do is feed your ability to do damage. Against some star oozes in the first adventure I was pretty terrible. Against a lot of 3rd level types I was great. Fireballs still suck when they take out a chunk of your hit points. </p><p></p><p>Put differently, IH abilities are no better or worse than Incarnum, just quite different. (And in the final analysis a lot lower powered I think.)</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2621538, member: 12425"] Interestingly, the IH characters seem to just tip the fight structure from 4 short ones to one to two really grand ones. The DM for our group specifically threw a bunch of mooks out there for us IH types to fight, and plenty of casters for the AE types to fight. Worked out great. The IH abilities are not at all overpowering because all they do is feed your ability to do damage. Against some star oozes in the first adventure I was pretty terrible. Against a lot of 3rd level types I was great. Fireballs still suck when they take out a chunk of your hit points. Put differently, IH abilities are no better or worse than Incarnum, just quite different. (And in the final analysis a lot lower powered I think.) [/QUOTE]
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Iron Heroes threaten my GM style of low magic items...
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