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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Iron Heroes threaten my GM style of low magic items...
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<blockquote data-quote="I'm A Banana" data-source="post: 2622593" data-attributes="member: 2067"><p>It seems obvious to me that your players want more power. They don't like their weakness, and they understand that magic items are a bit shallow, but Iron Heroes allows them full mighty power without the magic shininess, allowing something of a compromise.</p><p></p><p>So I'd say give 'em what they want. Play closer to the RAW for a bit. Maybe you'll enjoy it more than you think you will. And if not, you could always switch DM's or go back to the old method. What do you risk by giving it a fair try?</p><p></p><p></p><p></p><p>To assume either one excludes the other is a false dichotomy. Furthermore, to assume that because one creature called "goblins" are speedbumps, that the campaign cannot have frightening creatures from fairy legend is also barking up the wrong tree.</p><p></p><p>You don't need weak characters to make monsters seem scary. </p><p></p><p></p><p></p><p>Cheating? Seriously? Do your players see it that way? Do they think monsters can't gain levels?</p><p></p><p>'Cuz if they don't care, you're creating problems where none exist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Leveling orcs is smooth sailing, in comparison to having unhappy players.</p><p></p><p>I say what's it hurt to try some more powerful PC's for a while, at least? Play closer to the RAW. Give it a fair shot. Maybe it'll suck, and then you can all go back to the old style and those who want IH won't be so eager. But maybe it won't suck, and everyone will find a new style of game they like just as much, if not better?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2622593, member: 2067"] It seems obvious to me that your players want more power. They don't like their weakness, and they understand that magic items are a bit shallow, but Iron Heroes allows them full mighty power without the magic shininess, allowing something of a compromise. So I'd say give 'em what they want. Play closer to the RAW for a bit. Maybe you'll enjoy it more than you think you will. And if not, you could always switch DM's or go back to the old method. What do you risk by giving it a fair try? To assume either one excludes the other is a false dichotomy. Furthermore, to assume that because one creature called "goblins" are speedbumps, that the campaign cannot have frightening creatures from fairy legend is also barking up the wrong tree. You don't need weak characters to make monsters seem scary. Cheating? Seriously? Do your players see it that way? Do they think monsters can't gain levels? 'Cuz if they don't care, you're creating problems where none exist. :p Leveling orcs is smooth sailing, in comparison to having unhappy players. I say what's it hurt to try some more powerful PC's for a while, at least? Play closer to the RAW. Give it a fair shot. Maybe it'll suck, and then you can all go back to the old style and those who want IH won't be so eager. But maybe it won't suck, and everyone will find a new style of game they like just as much, if not better? [/QUOTE]
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