Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Iron Heroes threaten my GM style of low magic items...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 2631883" data-attributes="member: 1757"><p>Oh, and just in case you might think my point was to come to out-and-out disagreement:</p><p></p><p>I am a *big* fan of putting magic in the game when and where I want, in order to provide the PCs with particular capabilities or pursue particular story points. However, I think that this process is <em>hindered</em>, rather than <em>aided</em>, by the wealth-by-level MI guidelines and by standardization of item production and purchase through item creation feats and absolute market value figures. Thus, I find it liberating to tweak those figures. IH makes this easier by providing baseline characters who don't NEED a particular amount of wealth to handle standard D&D encounters. That doesn't mean they CAN'T use magic items, just that they don't need to adhere to the standard wealth-by-level guidelines / PCs-of-x-level-should-have-y-worth-of-item-bonuses components of the D&D core ruleset. To be honest, I find THOSE far more restrictive than the IH rules. Now, if your problem is that IH allows the PCs too much freedom to customize their characters, I don't really see that so much. IH PCs aren't uncontrollably customizable in the same way that, say, D&D wizards are. I find that it's much easier to gauge the abilities and progress of my current group than it was my last (core D&D with some AE components) group.</p><p></p><p>To the original poster: It sounds like your problem is more with power levels than with low or high magic, in which case IH is definitely not your cup of tea. May I suggest Grim Tales, or just resetting to lower-level PCs?</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2631883, member: 1757"] Oh, and just in case you might think my point was to come to out-and-out disagreement: I am a *big* fan of putting magic in the game when and where I want, in order to provide the PCs with particular capabilities or pursue particular story points. However, I think that this process is [i]hindered[/i], rather than [i]aided[/i], by the wealth-by-level MI guidelines and by standardization of item production and purchase through item creation feats and absolute market value figures. Thus, I find it liberating to tweak those figures. IH makes this easier by providing baseline characters who don't NEED a particular amount of wealth to handle standard D&D encounters. That doesn't mean they CAN'T use magic items, just that they don't need to adhere to the standard wealth-by-level guidelines / PCs-of-x-level-should-have-y-worth-of-item-bonuses components of the D&D core ruleset. To be honest, I find THOSE far more restrictive than the IH rules. Now, if your problem is that IH allows the PCs too much freedom to customize their characters, I don't really see that so much. IH PCs aren't uncontrollably customizable in the same way that, say, D&D wizards are. I find that it's much easier to gauge the abilities and progress of my current group than it was my last (core D&D with some AE components) group. To the original poster: It sounds like your problem is more with power levels than with low or high magic, in which case IH is definitely not your cup of tea. May I suggest Grim Tales, or just resetting to lower-level PCs? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron Heroes threaten my GM style of low magic items...
Top