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Iron Heroes threaten my GM style of low magic items...
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<blockquote data-quote="Hussar" data-source="post: 2632285" data-attributes="member: 22779"><p>Quoted for truth.</p><p></p><p>Yes, you can play d20 with low magic. However, to play 3.5 DnD with low magic items requires so many tweaks/changes/house rules etc, that it's not really the same game anymore. If you have to alter the abilities of nearly every class, rearrange the expectations of difficulty for every encounter, and redo many other facets of the game, then, well, is it really DnD anymore or is it your own game based on DnD. </p><p></p><p>The rules for DnD assume a certain baseline of equipment for a given level of character. No one will argue that. If you want to change that assumption, you have to change many of the rules. That's fine, you can do that. But, what I find very surprising is that people complain that you have to do lots of work in order to do it. No kidding. Really? When you change the base assumption underpinning most of the game, you have to do a lot of work? Da heck you say!?! </p><p></p><p>There are other systems which are based on a lower equipment/wealth assumption than DnD. They are still d20 systems and are close enough to DnD that you don't need to reinvent the wheel to play them. My advice to anyone who wants to change base assumptions in a game - buy a different game. Don't complain that your hammer won't drive screws. ((Thanks for that image.))</p><p></p><p>I wonder if the White Wolf boards see people complaining that they can't run a science fiction Vampire game or the Paladium boards see complaints that Rifts is too hard to use to run a low magic game. It astounds me that people complain that DnD won't do certain things when the assumptions of DND are hardly a secret.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2632285, member: 22779"] Quoted for truth. Yes, you can play d20 with low magic. However, to play 3.5 DnD with low magic items requires so many tweaks/changes/house rules etc, that it's not really the same game anymore. If you have to alter the abilities of nearly every class, rearrange the expectations of difficulty for every encounter, and redo many other facets of the game, then, well, is it really DnD anymore or is it your own game based on DnD. The rules for DnD assume a certain baseline of equipment for a given level of character. No one will argue that. If you want to change that assumption, you have to change many of the rules. That's fine, you can do that. But, what I find very surprising is that people complain that you have to do lots of work in order to do it. No kidding. Really? When you change the base assumption underpinning most of the game, you have to do a lot of work? Da heck you say!?! There are other systems which are based on a lower equipment/wealth assumption than DnD. They are still d20 systems and are close enough to DnD that you don't need to reinvent the wheel to play them. My advice to anyone who wants to change base assumptions in a game - buy a different game. Don't complain that your hammer won't drive screws. ((Thanks for that image.)) I wonder if the White Wolf boards see people complaining that they can't run a science fiction Vampire game or the Paladium boards see complaints that Rifts is too hard to use to run a low magic game. It astounds me that people complain that DnD won't do certain things when the assumptions of DND are hardly a secret. [/QUOTE]
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