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Iron Heroes threaten my GM style of low magic items...
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<blockquote data-quote="Bastoche" data-source="post: 2636246" data-attributes="member: 306"><p>I think it's the sickest joke of the whole DMG. They say all over the place "here's how to play the game" by describing what I describe. And the "style of play" is a section that translate into "How to fit a square in a round hole".</p><p></p><p></p><p></p><p>You are exactly proving my point. I guess you do not understand what I define as "playing style". You say "so long as everyone has (and uses) the opportunity to immerse themselves in their character" this <em>IS</em> your group's playing style! yet "and <strong>most</strong> of all have fun doing so". If "most" is not "everyone" then those who are not part of the "most" are not playing at their full potential. And if these guys took the game more seriously, they certainly would stop playing with you and find a groupe that match their playing style.</p><p></p><p>I currently play in a groups that play "true" D&D 3E in forgotten realms. During that campaign, I had LOADS of frustration and couldn't understand what frustrated me until I went beyond ENworld and informed myself better about role playing games (not saying that enworlders do not know any better, it's just that I had to hear other points of view). Then it was all clear to me. We played 3E as RAW as could be and I found out that it is not my favorite playing style. I discovered what caused me frustration. I talked about it with the group and decided to leave the campaign. Players decided that if I was to leave, they didn't want to play anymore. Talk talk become mature and stop being anal. I decided to keep playing. I'm enjoying playing with my friends but I do not enjoy the game at all. I play it for them. Next campaign I'll suggest them a new system to get out of the D&D mold and see if they prefer it. Now that I understand this, I can play the game correctly. </p><p></p><p>Every RPGs have social rules beyond the rules book yet few if any RPG book addresses these most important issues. For example, in the DMG, it's assume that nobody "cheats" the dice, yet the DM has to privilege to do so to fit "his" campaign. That's a social issue. Games like GRUPS usually assumes that the DM do not cheat.</p><p></p><p>So my point is that playing in a campaign that does not fit your style cause frustration and sources of unenjoyment. It doesn't mean you can't have fun. And just like my running shoe example, <em>everyone</em> could be having fun by changing to a different game instead of <em>most</em>.</p></blockquote><p></p>
[QUOTE="Bastoche, post: 2636246, member: 306"] I think it's the sickest joke of the whole DMG. They say all over the place "here's how to play the game" by describing what I describe. And the "style of play" is a section that translate into "How to fit a square in a round hole". You are exactly proving my point. I guess you do not understand what I define as "playing style". You say "so long as everyone has (and uses) the opportunity to immerse themselves in their character" this [i]IS[/i] your group's playing style! yet "and [b]most[/b] of all have fun doing so". If "most" is not "everyone" then those who are not part of the "most" are not playing at their full potential. And if these guys took the game more seriously, they certainly would stop playing with you and find a groupe that match their playing style. I currently play in a groups that play "true" D&D 3E in forgotten realms. During that campaign, I had LOADS of frustration and couldn't understand what frustrated me until I went beyond ENworld and informed myself better about role playing games (not saying that enworlders do not know any better, it's just that I had to hear other points of view). Then it was all clear to me. We played 3E as RAW as could be and I found out that it is not my favorite playing style. I discovered what caused me frustration. I talked about it with the group and decided to leave the campaign. Players decided that if I was to leave, they didn't want to play anymore. Talk talk become mature and stop being anal. I decided to keep playing. I'm enjoying playing with my friends but I do not enjoy the game at all. I play it for them. Next campaign I'll suggest them a new system to get out of the D&D mold and see if they prefer it. Now that I understand this, I can play the game correctly. Every RPGs have social rules beyond the rules book yet few if any RPG book addresses these most important issues. For example, in the DMG, it's assume that nobody "cheats" the dice, yet the DM has to privilege to do so to fit "his" campaign. That's a social issue. Games like GRUPS usually assumes that the DM do not cheat. So my point is that playing in a campaign that does not fit your style cause frustration and sources of unenjoyment. It doesn't mean you can't have fun. And just like my running shoe example, [i]everyone[/i] could be having fun by changing to a different game instead of [i]most[/i]. [/QUOTE]
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