Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Iron Heroes threaten my GM style of low magic items...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zelgar" data-source="post: 2636700" data-attributes="member: 6630"><p>It has been clearly stated around this forum, that if people are doing X, Y or Z, then they are not playing D&D like it is supposed to be played. Unless these people are the designers of the game, all of these statements are only their opinions, NOT FACT. I’ll agree that the D&D rules have several assumptions (e.g., mid-high level of magic, medieval European setting, good vs. evil), but that does not mean that every game has to be set up in that manner. Of course, the more the game deviates from the basic model, the more work there is for the DM.</p><p></p><p>It has been suggested that D&D should not be played in favor of IH, True d20, Conan OGL, etc. I am sorry to say to all you complainers, but all of these games are just D&D in disguise. I do not see much difference in a DM with house rules than the alternate rules presented in the d20/OGL derivatives or even “official” game books (e.g., splat-books, campaign sourcebooks), except the published material probably has been reviewed & play-tested to a greater degree than the DM’s house rules.</p><p></p><p>A DM has every right to limit anything within their game, but they must be willing to tell the players at the start. I think any of the following items should be mentioned at the beginning of the game:</p><p>1. Level of magic in the game</p><p>2. Heroic vs. Realistic game</p><p>3. Roll Playing vs. Role Playing</p><p>4. Any limits within the game (e.g., classes, races, feats, prestige classes)</p><p>5. Any special rules within the game (e.g., multi-classing, spells, spell lists)</p><p></p><p>As long as the players know how the games is to be played from the beginning and that the game doesn’t become unbalanced (e.g., if playing in a low-magic setting, the DM needs to be careful to avoid the magic using PC’s from overshadowing the other PC’s) but continue to be fun the DM is doing his job right. Are they playing D&D, I’d say yes, but DM X’s version of D&D.</p><p></p><p>Zelgar</p></blockquote><p></p>
[QUOTE="Zelgar, post: 2636700, member: 6630"] It has been clearly stated around this forum, that if people are doing X, Y or Z, then they are not playing D&D like it is supposed to be played. Unless these people are the designers of the game, all of these statements are only their opinions, NOT FACT. I’ll agree that the D&D rules have several assumptions (e.g., mid-high level of magic, medieval European setting, good vs. evil), but that does not mean that every game has to be set up in that manner. Of course, the more the game deviates from the basic model, the more work there is for the DM. It has been suggested that D&D should not be played in favor of IH, True d20, Conan OGL, etc. I am sorry to say to all you complainers, but all of these games are just D&D in disguise. I do not see much difference in a DM with house rules than the alternate rules presented in the d20/OGL derivatives or even “official” game books (e.g., splat-books, campaign sourcebooks), except the published material probably has been reviewed & play-tested to a greater degree than the DM’s house rules. A DM has every right to limit anything within their game, but they must be willing to tell the players at the start. I think any of the following items should be mentioned at the beginning of the game: 1. Level of magic in the game 2. Heroic vs. Realistic game 3. Roll Playing vs. Role Playing 4. Any limits within the game (e.g., classes, races, feats, prestige classes) 5. Any special rules within the game (e.g., multi-classing, spells, spell lists) As long as the players know how the games is to be played from the beginning and that the game doesn’t become unbalanced (e.g., if playing in a low-magic setting, the DM needs to be careful to avoid the magic using PC’s from overshadowing the other PC’s) but continue to be fun the DM is doing his job right. Are they playing D&D, I’d say yes, but DM X’s version of D&D. Zelgar [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron Heroes threaten my GM style of low magic items...
Top