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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Iron Heroes threaten my GM style of low magic items...
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<blockquote data-quote="Bastoche" data-source="post: 2636761" data-attributes="member: 306"><p>Then what IS D&D? What's in common among these example you give (beside the XY and Z)?. That would point out I'm shooting opinion. But I'm not. The "facts" I state are: D&D as thought out by the designers should be played a certain way and that is what defines what "D&D" actually is. As soon as you house rule, you're not playing D&D. You're playing your own game. AND THAT'S OK!</p><p></p><p></p><p></p><p>There's another huge difference (among many many mores). Wasted time. Why house rule a game for many many hours (days) and then figuring out in actual play that most of these house rules doesn't work so well (or even works well) when you can pick up EXCATLY what you want off the shelf? That's an opinion here though. </p><p></p><p></p><p></p><p>True if you speak of a D&D DM. But a GM in an arbitrary system does not always have the right to house rule however HE please and only finds players that comply to HIS ruling. For some games/people it's ok, for others it's not. And guess what, there is RPG out there where the GM has NO power over the direction of the plot/story >gasp!< If that's a derivation of D&D and not a completly different game, I give up!</p></blockquote><p></p>
[QUOTE="Bastoche, post: 2636761, member: 306"] Then what IS D&D? What's in common among these example you give (beside the XY and Z)?. That would point out I'm shooting opinion. But I'm not. The "facts" I state are: D&D as thought out by the designers should be played a certain way and that is what defines what "D&D" actually is. As soon as you house rule, you're not playing D&D. You're playing your own game. AND THAT'S OK! There's another huge difference (among many many mores). Wasted time. Why house rule a game for many many hours (days) and then figuring out in actual play that most of these house rules doesn't work so well (or even works well) when you can pick up EXCATLY what you want off the shelf? That's an opinion here though. True if you speak of a D&D DM. But a GM in an arbitrary system does not always have the right to house rule however HE please and only finds players that comply to HIS ruling. For some games/people it's ok, for others it's not. And guess what, there is RPG out there where the GM has NO power over the direction of the plot/story >gasp!< If that's a derivation of D&D and not a completly different game, I give up! [/QUOTE]
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