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Iron Heroes threaten my GM style of low magic items...
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<blockquote data-quote="Bastoche" data-source="post: 2644996" data-attributes="member: 306"><p>I think it <em>is</em> political correctness.</p><p></p><p>Fact 1) D&D is a game</p><p>Fact 2) Monopoly is a game</p><p></p><p>The way you play monopoly is fixed by the rules of the game. Assuming there's no mistakes or holes in the rules, every player around the world is assumed to play monopoly the same way. Strategies are personnal, but the rules of the game and the turns of event (when each player play, when to roll dice etc) are universal. </p><p></p><p>It's not because D&D is an RPG that it's magically not a game anymore. There are rules to play the game and each RAW D&D games will be played in a similar fashion. Sure the stories played will be different (just like in monopoly the "car" player may not always buy the same space) but the application of the rules are to be made the same. If not, they are playing another game. You may call these games "D&D" still, but then it's not the same game. Even if you still call them D&D.</p><p></p><p>For example, in monopoly, if the players house rule that they may only build hotels and no houses, it will impact the playing strategies. They will not be playing monopoly anymore.</p><p></p><p>Some minor changes may affect cosmetically the way the games are played. For example, in monopoly, changing the names of the places does not change the game appart for cosmetics. In D&D you could call the "fireball" spell "Ball of fire" and it wouldn't change anything.</p><p></p><p>So the questions becomes "What changes are minor" and we go back to a question I asked many posts ago and never got an answer for: What is D&D? I gave one definition and it seems to some that that definition is too narrow. Give me a broader one and we'll see which breaks down.</p><p></p><p>You claim it's a fact that D&D is many things. I think a) it's false and b) "many things" is a too vague definition. Define "D&D"...</p></blockquote><p></p>
[QUOTE="Bastoche, post: 2644996, member: 306"] I think it [i]is[/i] political correctness. Fact 1) D&D is a game Fact 2) Monopoly is a game The way you play monopoly is fixed by the rules of the game. Assuming there's no mistakes or holes in the rules, every player around the world is assumed to play monopoly the same way. Strategies are personnal, but the rules of the game and the turns of event (when each player play, when to roll dice etc) are universal. It's not because D&D is an RPG that it's magically not a game anymore. There are rules to play the game and each RAW D&D games will be played in a similar fashion. Sure the stories played will be different (just like in monopoly the "car" player may not always buy the same space) but the application of the rules are to be made the same. If not, they are playing another game. You may call these games "D&D" still, but then it's not the same game. Even if you still call them D&D. For example, in monopoly, if the players house rule that they may only build hotels and no houses, it will impact the playing strategies. They will not be playing monopoly anymore. Some minor changes may affect cosmetically the way the games are played. For example, in monopoly, changing the names of the places does not change the game appart for cosmetics. In D&D you could call the "fireball" spell "Ball of fire" and it wouldn't change anything. So the questions becomes "What changes are minor" and we go back to a question I asked many posts ago and never got an answer for: What is D&D? I gave one definition and it seems to some that that definition is too narrow. Give me a broader one and we'll see which breaks down. You claim it's a fact that D&D is many things. I think a) it's false and b) "many things" is a too vague definition. Define "D&D"... [/QUOTE]
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