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Iron Heroes threaten my GM style of low magic items...
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<blockquote data-quote="Bastoche" data-source="post: 2648353" data-attributes="member: 306"><p>IMO and from what I gather in the opinion of folks over there at the forge, the reason is because OD&D and AD&D was, to put in simply, so flawed in it's final stage that house ruling was mandatory, the norm. Then every "healty" group of players (players with the same creative agenda) changed the game to their liking. The problem then was that as soon as you played with another group, there was a VERY high chance that "thier" D&D was much different then "yours". Problems could occur there. 3E changed that by being the first functional version of D&D because it was created with a specific creative agenda in mind. If you play raw the "kick in the door" campaign style, you never encounter any problems. If you use the more consistent 3E rule set with your old O-AD&D habits, you're probably fine too.</p><p></p><p></p><p></p><p>I agree to some extend. However, at the Forge, poeple could give names and define specific RPG concept that makes this whole process a whole lotta easier. Many topics in the house rule section concerns itself mostly with color (genre, like aragorn-like ranger vs PHB ranger, alignement issue, "flashiness" of D&D spells etc) and what I understand to be a "I'm a simulationist player and I'm going to drift 3E heavily" (and lose myself in the process).</p><p></p><p>Before adressing gaming group problems to any forum, a "frustrated" player should first try to sort if </p><p></p><p>1) everybody is playing the same game</p><p>2) if not, could they ever play the same game</p><p>3) is D&D suited to their style.</p><p></p><p>Most players are "naturally" gamists or narrativists. Learning to play 2E is hard for most people because it's neither. 3E is gamist so that one is relatively easy to pick up. Playing a political combat-less game could be gamists too, but 3E doesn't do it well (IMO and/or without house ruling). That's just one example.</p><p></p><p>Ron Edwards' "Big Model" should be the first thing adressed by a gaming group before ever starting to play. I'd even say before even choosing a game/rules set.</p></blockquote><p></p>
[QUOTE="Bastoche, post: 2648353, member: 306"] IMO and from what I gather in the opinion of folks over there at the forge, the reason is because OD&D and AD&D was, to put in simply, so flawed in it's final stage that house ruling was mandatory, the norm. Then every "healty" group of players (players with the same creative agenda) changed the game to their liking. The problem then was that as soon as you played with another group, there was a VERY high chance that "thier" D&D was much different then "yours". Problems could occur there. 3E changed that by being the first functional version of D&D because it was created with a specific creative agenda in mind. If you play raw the "kick in the door" campaign style, you never encounter any problems. If you use the more consistent 3E rule set with your old O-AD&D habits, you're probably fine too. I agree to some extend. However, at the Forge, poeple could give names and define specific RPG concept that makes this whole process a whole lotta easier. Many topics in the house rule section concerns itself mostly with color (genre, like aragorn-like ranger vs PHB ranger, alignement issue, "flashiness" of D&D spells etc) and what I understand to be a "I'm a simulationist player and I'm going to drift 3E heavily" (and lose myself in the process). Before adressing gaming group problems to any forum, a "frustrated" player should first try to sort if 1) everybody is playing the same game 2) if not, could they ever play the same game 3) is D&D suited to their style. Most players are "naturally" gamists or narrativists. Learning to play 2E is hard for most people because it's neither. 3E is gamist so that one is relatively easy to pick up. Playing a political combat-less game could be gamists too, but 3E doesn't do it well (IMO and/or without house ruling). That's just one example. Ron Edwards' "Big Model" should be the first thing adressed by a gaming group before ever starting to play. I'd even say before even choosing a game/rules set. [/QUOTE]
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