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Iron Heroes threaten my GM style of low magic items...
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<blockquote data-quote="Zelgar" data-source="post: 2648792" data-attributes="member: 6630"><p>Bastoche...</p><p></p><p>I agree with your final post that whenever there is a problem with the game, you need to communicate with your players. I disagree that you cannot post before the discussion, as many DM's & players have gotten good advice for why they should or shouldn't change their stance on the argument.</p><p></p><p>IMHO, it appeared to me that you were attacking the posters and not the problem in this forum. Just because a group is not following your ideas of how a D&D game should be run does not make it wrong or violate the rules. In fact, many of the discussions around here are because of problems with following all of the aspects of RAW. D&D/d20 can work in practically every genre of role playing, but it's not a perfect system (and I doubt if there will ever be one). The game has some assumptions, and the more you get away from them, the more work there is for the DM. If the DM does not want or have the time to make the changes needed, there are published materials available (e.g., Conan OGL, IH). He'll have to make a decision to see if the new material is worth the time, effort & $ versus making up his own material. </p><p></p><p>I've read in many GM/DM sources, it is always easier for a new DM to limit the PC's in one way or another (e.g., magic, magic items, cash). By limiting the PC's, they have fewer options to exploit. Of course, some players may chafe at these limits, but as long as most everyone is having fun, there's no reason to change until the DM feels confortable. Too many games have gone down the drain because the DM has given the PC's too much power. It is always easier to give a little more than to try to take things back from the PC's.</p><p></p><p>Zelgar</p></blockquote><p></p>
[QUOTE="Zelgar, post: 2648792, member: 6630"] Bastoche... I agree with your final post that whenever there is a problem with the game, you need to communicate with your players. I disagree that you cannot post before the discussion, as many DM's & players have gotten good advice for why they should or shouldn't change their stance on the argument. IMHO, it appeared to me that you were attacking the posters and not the problem in this forum. Just because a group is not following your ideas of how a D&D game should be run does not make it wrong or violate the rules. In fact, many of the discussions around here are because of problems with following all of the aspects of RAW. D&D/d20 can work in practically every genre of role playing, but it's not a perfect system (and I doubt if there will ever be one). The game has some assumptions, and the more you get away from them, the more work there is for the DM. If the DM does not want or have the time to make the changes needed, there are published materials available (e.g., Conan OGL, IH). He'll have to make a decision to see if the new material is worth the time, effort & $ versus making up his own material. I've read in many GM/DM sources, it is always easier for a new DM to limit the PC's in one way or another (e.g., magic, magic items, cash). By limiting the PC's, they have fewer options to exploit. Of course, some players may chafe at these limits, but as long as most everyone is having fun, there's no reason to change until the DM feels confortable. Too many games have gone down the drain because the DM has given the PC's too much power. It is always easier to give a little more than to try to take things back from the PC's. Zelgar [/QUOTE]
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