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Iron Heroes threaten my GM style of low magic items...
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<blockquote data-quote="Bastoche" data-source="post: 2650638" data-attributes="member: 306"><p>Read Hussar's posts just above yours. It relates to what Zelgar said. In answer to him, I'm not saying that one should not ask for insight about gaming problems on any forum. I'm just saying that most of the time, the important information is not included. Not always is it buried in it and never is it addressed by the one who answers. </p><p></p><p>Like someone said in this thread (I think it was Voadam) some people sometimes play with widely different character levels in the party. It imply that they don't play a purely gamist game. Else, the gamists player the "weaker" characters might feel cheated.</p><p></p><p>All topics about "Should encounter XYZ played the alpha-beta-omega way worth 100% XP" is purely a gamists question. They usually are asking if the challenge was challenging enough to grant XP.</p><p></p><p>Sometimes, though, GM talk about that "troublesome" player who "munchikin/powergame" and always find the "perfect" combo to ruin his plot/encounters. Such a GM is not a gamists. Or at least not a pure one. </p><p></p><p>Then, like Hussar pointed out, everyone and the next one answer to the problem with a solution that relates only to their own personnal gaming preference. I know I did this too. It's innefficient and might be frustrating for both the inquirer and it's fellow players.</p><p></p><p>Let's take the original post in this thread as an example. You can diagnos a few things. </p><p></p><p>1) the DM is used to use quite a bit of "force" on the player since he talks about "iron heroes" threatning the way he DM (i.o.w. control) the game. Second, there's no mention of the arguments used by the players. However, many speculated that said players might feel cheated by not having powerful enough characters. We do not know what classes they are, etc. The way the post is made doesn't seem like an inquiry. It's more as if the guy wanted support and/or arguments to "straighten" his players out. </p><p></p><p>2) there's absolutly no questions in the post. There's no point in making such a post IMO.</p><p></p><p>3) From my point of view, mission-based XP = railroading. But that's just me.</p><p></p><p>The post was so useful that we slipped this way out of topic <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Nothing really insightful was posted besides a serie of "I would do this". So my counsel is rather: "Ask yourself and your fellow players what everybody expects from the game". That's what leads to fun. If 30% of the "group" problems that were posted after I typed all these posts in this thread turned from "I go a trouble with a player/my DM" to "What common ground could be found between a player who expect A from the game when I expect B?" I would feel like I accomplished something. Some As and Bs are so incompatible that the answer (that we read often on this boards. too much IMO) would rightfully be "You can't. Find another group/drop the player".</p></blockquote><p></p>
[QUOTE="Bastoche, post: 2650638, member: 306"] Read Hussar's posts just above yours. It relates to what Zelgar said. In answer to him, I'm not saying that one should not ask for insight about gaming problems on any forum. I'm just saying that most of the time, the important information is not included. Not always is it buried in it and never is it addressed by the one who answers. Like someone said in this thread (I think it was Voadam) some people sometimes play with widely different character levels in the party. It imply that they don't play a purely gamist game. Else, the gamists player the "weaker" characters might feel cheated. All topics about "Should encounter XYZ played the alpha-beta-omega way worth 100% XP" is purely a gamists question. They usually are asking if the challenge was challenging enough to grant XP. Sometimes, though, GM talk about that "troublesome" player who "munchikin/powergame" and always find the "perfect" combo to ruin his plot/encounters. Such a GM is not a gamists. Or at least not a pure one. Then, like Hussar pointed out, everyone and the next one answer to the problem with a solution that relates only to their own personnal gaming preference. I know I did this too. It's innefficient and might be frustrating for both the inquirer and it's fellow players. Let's take the original post in this thread as an example. You can diagnos a few things. 1) the DM is used to use quite a bit of "force" on the player since he talks about "iron heroes" threatning the way he DM (i.o.w. control) the game. Second, there's no mention of the arguments used by the players. However, many speculated that said players might feel cheated by not having powerful enough characters. We do not know what classes they are, etc. The way the post is made doesn't seem like an inquiry. It's more as if the guy wanted support and/or arguments to "straighten" his players out. 2) there's absolutly no questions in the post. There's no point in making such a post IMO. 3) From my point of view, mission-based XP = railroading. But that's just me. The post was so useful that we slipped this way out of topic ;) Nothing really insightful was posted besides a serie of "I would do this". So my counsel is rather: "Ask yourself and your fellow players what everybody expects from the game". That's what leads to fun. If 30% of the "group" problems that were posted after I typed all these posts in this thread turned from "I go a trouble with a player/my DM" to "What common ground could be found between a player who expect A from the game when I expect B?" I would feel like I accomplished something. Some As and Bs are so incompatible that the answer (that we read often on this boards. too much IMO) would rightfully be "You can't. Find another group/drop the player". [/QUOTE]
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