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Iron Heroes useable in regular D&D?
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<blockquote data-quote="Ashanderai" data-source="post: 2474529" data-attributes="member: 13210"><p>My group is starting a game next Sunday that will be mixed 3.5 and IH. It will be set in the Iron Kingdoms. It will use the IH classes, except for the arcanist, and the 3.5 spellcasting classes along with the 4 Iron kingdom classes. The 3.5 magic system will be combined with the rest of the spellcasting classes stats and skills changed to the IH method. The 3.5 spellcasters will also keep their special abilities. Their skill sets are converted to the skill groups that IH uses. I don't know yet how this combined campaign system will work in practice, but our group all thinks it should be roughly balanced to work well.</p><p></p><p>None of us knows yet what we will be playing. Our DM will be handing out cards for us to draw at random. These cards will have 6 ability scores written on them along with 2 traits. We can assign these scores to whatever ability we choose, but a couple of us decided to assign them at random. We will then begin play as effectively 0-level characters as part of a military unit. Our first session or two will help us decide what classes we will become during play. As we decide what to do during play and find out what feats and abilities we wish we had we will become the class that fits those happenings and we will get our feats on the spot when we wish for them. We did this once before and it was a great success as far as roleplaying enjoyment for our group. IH should make it even more fun.</p></blockquote><p></p>
[QUOTE="Ashanderai, post: 2474529, member: 13210"] My group is starting a game next Sunday that will be mixed 3.5 and IH. It will be set in the Iron Kingdoms. It will use the IH classes, except for the arcanist, and the 3.5 spellcasting classes along with the 4 Iron kingdom classes. The 3.5 magic system will be combined with the rest of the spellcasting classes stats and skills changed to the IH method. The 3.5 spellcasters will also keep their special abilities. Their skill sets are converted to the skill groups that IH uses. I don't know yet how this combined campaign system will work in practice, but our group all thinks it should be roughly balanced to work well. None of us knows yet what we will be playing. Our DM will be handing out cards for us to draw at random. These cards will have 6 ability scores written on them along with 2 traits. We can assign these scores to whatever ability we choose, but a couple of us decided to assign them at random. We will then begin play as effectively 0-level characters as part of a military unit. Our first session or two will help us decide what classes we will become during play. As we decide what to do during play and find out what feats and abilities we wish we had we will become the class that fits those happenings and we will get our feats on the spot when we wish for them. We did this once before and it was a great success as far as roleplaying enjoyment for our group. IH should make it even more fun. [/QUOTE]
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